userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

6 Years Ago
Monument scene updates (smoother road connections, some additional trail connections)
6 Years Ago
Merge from main
6 Years Ago
Added push field support to path finder Secondary road connections are pushed away from the monument they originate from (prefer connections to other monuments)
6 Years Ago
Cleanup
6 Years Ago
Fixed fishing villages still sometimes spawning on islands
6 Years Ago
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
6 Years Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
6 Years Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
6 Years Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
6 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
6 Years Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
6 Years Ago
Fixed trails being too thin and jagged on sand (looks bad)
6 Years Ago
Disabled mip maps on terrain normal map to preserve detail (test)
6 Years Ago
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
6 Years Ago
Added trail connection points to various small monuments that didn't have proper road connection points before
6 Years Ago
Added trail road type, generated after both ring road and side roads have been created
6 Years Ago
Better mainland topology generation (fixes some things that looked like islands being considered mainland)
6 Years Ago
Keep at least 50m distance to any monuments when selecting a beach spawn point
6 Years Ago
Updating Facepunch.Steamworks
6 Years Ago
Bug report build backup
6 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
6 Years Ago
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception Include additional info in disconnect message when entity order validate fails
6 Years Ago
Comment
6 Years Ago
Skin bundle update
6 Years Ago
Subtracting 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) since they're causing regressions
6 Years Ago
Fixing edge case where fishing village would still spawn right next to large cliff
6 Years Ago
Junkyard is allowed to spawn in tier 0
6 Years Ago
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument) Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter) Disabled placement next to large cliffs on fishing villages and harbors
6 Years Ago
Codegen (IOEntity.Server_RequestData now has CallsPerSecond check?)
6 Years Ago
Subtracting 53795 and 52796
6 Years Ago
Merge from io_pooling
6 Years Ago
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
6 Years Ago
Added AnimatorLOD to water pump, fluid switch and smart switch
6 Years Ago
Merge from main
6 Years Ago
Mertge from unity_2019.4
6 Years Ago
Merge from main
6 Years Ago
2019.4.7f1
6 Years Ago
Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
6 Years Ago
Cleanup
6 Years Ago
FlasherLight / SimpleLight pooling fixes
6 Years Ago
FluidSwitch pooling fixes
6 Years Ago
ElectricalHeater pooling fixes
6 Years Ago
PoweredWaterPurifier pooling fixes
6 Years Ago
EntityFlag_Toggle pooling fixes
6 Years Ago
Fixed duplicate poolable component on powered water purifier
6 Years Ago
PowerCounter pooling fixes
6 Years Ago
IOEntity pooling fixes
6 Years Ago
Fixed client stall during DDraw initialization (introduced 10 April 2014, changeset 2)
6 Years Ago
Enabled pooling on 42 IO entities
6 Years Ago
Merge from main