userandrecancel

10,612 Commits over 4,413 Days - 0.10cph!

5 Years Ago
Slightly better handling of swimming up into the moonpool (this needs more work, but it's a start)
5 Years Ago
Temp fixes for aux branch compile errors
5 Years Ago
Forgotten files
5 Years Ago
Renaming a bunch of train tunnel generation scripts with DungeonGrid prefix to reduce confusion with the new DungeonBase scripts (generating a grid style dungeon versus a base / building style dungeon)
5 Years Ago
Underwater lab map markers
5 Years Ago
Cleanup
5 Years Ago
Moonpool water material
5 Years Ago
Prefab updates for moonpool water plane / underwater labs env volumes
5 Years Ago
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
5 Years Ago
Added colliders to 90 and 45 degree hatch tubes
5 Years Ago
Added S tube hatch environment volumes
5 Years Ago
Added various hatch environment volumes to underwater lab prefabs
5 Years Ago
Prefab updates to support the moonpool water plane
5 Years Ago
Added Pool and Moonpool water body types Moonpool water bodies are visible even when inside water culling volumes Retired MainCamera.isWaterVisible since things aren't that black and white anymore
5 Years Ago
Prefab and scene updates for transitional pieces (doors)
5 Years Ago
Added transitional pieces (doors)
5 Years Ago
Added 45 and 90 degree corner tubes to underwater labs
5 Years Ago
Fixed dungeon block volumes in 45 degree corner tube prefabs
5 Years Ago
Added more underwater labs to dungeon_base_test scene
5 Years Ago
Remove corridor tubes that don't lead to any rooms
5 Years Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
5 Years Ago
Added detailed volume triggers to all underwater lab segments (initial version for testing purposes, some tube_50 volume triggers are still missing)
5 Years Ago
Water carving now uses the exact shape of the player capsule collider everywhere rather than approximating some things with the axis-aligned (!) bounding box Disabled autocrouch when swimming / admin flying since it would glitch out the capsule collider when swimming underneath something with a water carving volume Environment volumes now allow using a custom collider (like a mesh collider) for their trigger (any custom collider on the game object will be used, if there is none the default box collider will be added)
5 Years Ago
Underwater lab monument prefabs are no longer using Scene2Prefab
5 Years Ago
Added link-stairwell-bottom-e and link-stairwell-bottom-f to cover two edge cases where none of the current circular stairwell pieces would fit
5 Years Ago
Merge from main
5 Years Ago
Fixed edge case that would prevent placement of the first part of the 360 degree train tunnel stairwell
5 Years Ago
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
5 Years Ago
Added monument topology to underwater labs Underwater foliage is now allowed to spawn on underwater offshore monument topology
5 Years Ago
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
5 Years Ago
Fixed end caps sometimes overlapping other segments Fixed segments sometimes colliding with terrain
5 Years Ago
Changed some forgotten underwater lab environment volume types from underground to building
5 Years Ago
Removed dungeon block volume from hatch tube end
5 Years Ago
Changed underwater lab environment volume type from underground to building
5 Years Ago
Procedural underwater lab placement tweaks
5 Years Ago
Added initial version of underwater labs to procedural maps
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Skin bundle update
5 Years Ago
Underwater lab moonpool ladder socket fix
5 Years Ago
Underwater lab prefab setup: tube, leg and end pieces
5 Years Ago
Underwater lab test scene updates
5 Years Ago
Underwater lab procedural generation progress
5 Years Ago
Underwater lab conditionals prefab tweaks
5 Years Ago
Fixed WaterOverlay NRE on maps without water
5 Years Ago
Underwater lab conditionals prefab updates
5 Years Ago
Underwater lab autospawn prefabs
5 Years Ago
Unterwater lab prefab updates (socket adjustments)
5 Years Ago
Underwater lab test scene
5 Years Ago
Underwater lab generation baseline / proof of concept