userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
4 Years Ago
Cherry picking 66442
4 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
4 Years Ago
Cherry picking 66397 & 66398
4 Years Ago
Forgot desert dwelling single C
4 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
4 Years Ago
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4 Years Ago
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4 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
4 Years Ago
Merge from Desert_Military_bases
4 Years Ago
Compile fix
4 Years Ago
Merge from Desert_Military_bases
4 Years Ago
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
4 Years Ago
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint
4 Years Ago
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4 Years Ago
█▄▍▌▆ ▄▄▉▉▊▄▆▇▌▊ / ▍▍▍█▄▌█▍██ ▉▆▍▋▄▅ (▊▍▆▇▅ ▌▅▌ ▆▌▊█▍▅█ ▌▋▇▌█ ▆▅▉ ▊▄▅▉█ ▊▋▅▋▉ ▉▇ ▇▄█▉▄ ▋▅▅▅▅▍▄▆ ▄▋ ▉▉▍ ▉▌██▊▇ ▍▇▋▆█ ▋▌ ▍█▋, ▅▋▆▌▋▋▅ ▍▇ █▄▅▆ ▇▌▅▊ ▌▍▊▍ ▍█▅▉)
4 Years Ago
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4 Years Ago
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4 Years Ago
▉▋█▊▄▄█, ▋▌▄▋▇▉ ▆▍▊█▇▇▉▋▇ █▋▊█ █▇▄██▌▆█▊ ▉▌▆ ▍█▍▊ ▄▌▉██▇▊ ▌▍▆ █▋▇▅▇▋▍▉
4 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
4 Years Ago
Subtracting 65396 since it didn't do shit
4 Years Ago
Fixed IndexOutOfRangeException edge case (untested, for helk)
4 Years Ago
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4 Years Ago
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4 Years Ago
▌▅▌▄█▋▅ ▅▇▋▇▉▅ ▋▆ ▉▍▋▉█▇▊▇█▋▉ ▊▋▅▄ ▅▆▊▍ ▇▅▅█▊▅█▊▆█ / ▇▉▄▋▋▉▅▋▄ ▆▅▅ ▋█▇▍ ▅▇▍▆ ▊ ▅▍▅▇▄█▉▄ █▄▋▇▍▅ ▆█▌▄▊ ▌█▆█▋▅ █▋▅▋▍ ▄▊▍▌ ▅▉ ▍█▋▄▊▊▉▅ █▌▌▇▄▉ ▇▇▇▇▅▌▉▇▅ ▊▊█▆▉▍▄ ▇▅▍▊▉█▇▉▆▋▊▆▇ ▇▉█▄▆▊▋▇ ▉▊▇ ▄▉▆▄█▅█▄▅ ▇▉▋▇▇▍▌▄ ▌▅█ / ▆▆▄▌▄▆▇ ▄▌▆▋▋█▉▉▄▆▆▅ (▄▇▊▄▄ ▋▌▄▋ ▆▋▊ ▉█▆ ▅▌▉▇▄ ▅▌ ▇▅▍▊▌▆ ▌▋▍ ▊▌ "▊▄▄▉▆▍▅▅" ▅▊ ▋▅▊▅ ▆▆█▋█▌▅ ▍▆▍█▅▇▍▊▆▍)
4 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
4 Years Ago
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4 Years Ago
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
4 Years Ago
Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
4 Years Ago
Fixed mission objectives sometimes spawning in invalid locations (completely ignoring SpawnFilter)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
▊▊▉_▅▌▅▄▌▄▌▌ -> ▄▌▉▉█▌█▍▉_▄▌▉▌▉▆▄▋▅▍▄▋▇
4 Years Ago
▇▅▅ ▉█▊▊▌ ▉█▄▊ ▉▆▅▍▋ (▄▉▍█▍█▊▇ ▉▋▆▋)
4 Years Ago
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4 Years Ago
▌▋▄█▊▍▄ ▋▇▄▇ ▅▅▍, ▍▋▄▅▌▇▋▋▇ ▊▌▅▍▇▉ ▅▆▅▍ ▅▊▅▉ ▉▉▅ ▊▆▄▌▍▆▍▌▄▆▄ ▇▅▉ ▆▅█ █▉▉ ▍▊▅
4 Years Ago
▅▅▋ ▉.▉▅ (▄▆▆▋ ▋)
4 Years Ago
▊▌▄ ▇.▅▆ (▊▋▅▇ ▄)
4 Years Ago
▅▉▇ ▅.▊▇ (▅▆▄▄ ▆)
4 Years Ago
▅▍▍ ▊.▋▊ (▆▆▋▆ ▌)
4 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
4 Years Ago
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4 Years Ago
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