userandrecancel

12,523 Commits over 4,018 Days - 0.13cph!

5 Years Ago
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5 Years Ago
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
5 Years Ago
Removed ancient NetworkPositionTick hack for child entities that should no longer be required
5 Years Ago
Cherry picking 50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
5 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
5 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
5 Years Ago
Added DeployShell to walls and floors
5 Years Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
5 Years Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
5 Years Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
5 Years Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
5 Years Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
5 Years Ago
See if parent objects can be deleted as well (if they are empty) when stripping PrefabAttribute scripts (greatly reduces building block memory footprint, shouldn't cause any issues with player rigs but will need testing)
5 Years Ago
Fixed ramp metal tier colliders not existing on the server
5 Years Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
5 Years Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
5 Years Ago
Triangle floor and triangle foundation stair socket parameters are more in line
5 Years Ago
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5 Years Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
5 Years Ago
Fixed several overlapping placements of the different stair types
5 Years Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
5 Years Ago
Added batching script to lots of the new models Added pooling script to window wall corners
5 Years Ago
Fixed spiral stairs conditional model
5 Years Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
5 Years Ago
Fixed radial menu regressions outside of building plan
5 Years Ago
Added poolable component to several new building block pieces
5 Years Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
5 Years Ago
Pie menu supports button splitting when 2 entries are set to the same priority
5 Years Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
5 Years Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
5 Years Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
5 Years Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
5 Years Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
5 Years Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
5 Years Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
5 Years Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
5 Years Ago
Only show conditional wall corners if the building blocks are the same grade
5 Years Ago
Disabled rotation on ramps since it breaks post-placement
5 Years Ago
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5 Years Ago
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5 Years Ago
Allow placement of steps and ramps on top of floors
5 Years Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
5 Years Ago
Refresh neighbours when rotating a building block (for conditional models)
5 Years Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
5 Years Ago
Ramp conditional model fixes
5 Years Ago
Ramp deploy volumes
5 Years Ago
Ramp socket revamp for more reliable placement