userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

5 Years Ago
Support for proper roadside monuments along the ring road
5 Years Ago
Fixed PathList overwriting existing topologies when adding its topology
5 Years Ago
Forgot to assign two-lane road material
5 Years Ago
Road test scene
5 Years Ago
Two-lane road test material
5 Years Ago
Progress
5 Years Ago
Two-lane road test textures
5 Years Ago
Progress
5 Years Ago
Progress
5 Years Ago
Progress
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
GenerateCliffTopology works on custom maps
5 Years Ago
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5 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
5 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
5 Years Ago
▆█▊▋▊▄▋ ▋▆▆▇ ▋▍ ▉▉ ▄▅▅ (██▇▉▇ ▉▅▄█▍█▅▇) ▄▇█▅▊▄▄▌▊▋ ▌▌▋▋▄▌ ▊▇ ▆▋█▅ ▆▋▋▅▅▉▉▉ ▋▇▅▍▇██ █▌▍▄ ▇▌ ▊█▊▊▌ ▄▅▌ ▊▅▇▌▍▄ ▋▇▉▍▉ ▆▄▍▉▋▋ ▇▊▇▅█▇ ▋▅ ▆▉▆▅█▆ █▇▋▅▆▌▄ / █▇▋▅▆▄█▄ ▋▋▍▍▍▉▇ ▌ ▊▅▌▊ ▋▊██ ▅▅▊▄▌ ▇▌▇▍▊▍▇ ▊▄▆▆▆▅█ ▌▇▆▉ ▋▄ ▉▄ ▍█▆▇ ▋▌▆▍▅▇ ▇▅█▌ ▊▄▆ ▉▄▅▊▍▉ ▇▉▆▊▅ ▍▊▍▄▆ ▇▌▍▊▆ ▆▉ █▅▄▍▌▍▄ ▍▋▆▆▅▄█ █▄▌▌▋ █▆▅▍▉█▇ ▍▄▄▊ ▇▍ ▇▉▋█▌▉ █▊▅▊ ▇▋▇▋▍▌ ▌▌▄▌█▋ ▆▇▅▉▉ ▉▍▍ ▍▄ ▍▆▌▉▋▍ ▅▇█▅▆▉▋ (▆▅▊▇▅▅▅▊█▉▊.▆█▇▇▄▍▋▆▊▇▌ ▄▍█ ▅▍▋▋█▇█▋ ▉▍▇ ▌▅▌▋▌▇ █▋ ▅▆ ▆▊▋▆█▇ ▄▌▇█▅ ▋▍▄▆▇▍)
5 Years Ago
▄▅▌▇ █▊▍▉▍█▋ ▊▆▉▉▊ ▄▅▋ ▋▄▍█▊ ▇▋█▍▌▉█▊.▅▍▅▇▆▍▋▌▄ ▄▊ ▇▍▄ ▌▄▉ ▄▅▇█▌▋ ▄▊▅▄ ▋▅▍▋▇▍▄▉▆ ▇▅▇▅ █▍▋▍▇▄▊ ▇▌██ ▋ █▄▆▆▆▅ (▊▄▍▍▋▄▆ ▇▇▍█▉ ▋▇)
5 Years Ago
Fixed TerrainSplatSet missing spots when there was already some of the splat present
5 Years Ago
Fixed issue where PlaceCliffs would ignore filter on child prefabs Made PlaceCliffs no longer place the same cliff piece twice in a row These two improvements also made PlaceCliffs significantly faster
5 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
5 Years Ago
▆▌█▅ ▉▋▆▉▋▌▊▅▅█ ▍█ ▊▉▆▇▉▆▆▅▄_█▅▍▌ ▉▇ ▊▆▍▍▊ ▋▆▊▌ ▉▅▇▆▆▌ ▊▊▉█ "▇█▋▊▌▄▊_"
5 Years Ago
Fixed potential NRE in WorldNetworking.RequestWorldData
5 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
5 Years Ago
Enabled world.streaming by default (load time, ram and fps optimization)
5 Years Ago
Merge from world_grid
5 Years Ago
Optimized world spawn when world is loaded from cache
5 Years Ago
Merge from world_grid
5 Years Ago
Added world.streaming convar (false by default while we're testing)
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
5 Years Ago
Merge from main
5 Years Ago
ProceduralObject now works with world grid
5 Years Ago
▍▅▌▄█▊▌++
5 Years Ago
█▌▅▌▍ ▋▇▊▌█▄▆ / █▊▅▅▆▉▅▍▆▉ █▄▊▅▍▄▅ ▋▊▅▊ ▌▍▋▌▇▌▄▄.▊█▉▄▉▍▄▇█▄▆▍▄▍.▍█▄▆▌▋▇, ▉▅▋▍▊▊▋█▇▌▊▄▍ ▉▄▍▍▄▅ ▌▋▊ ▊▇▅▉▌▍▆▋ ▅▍▆ ▊▅▇▋▅ ▍▇ ▇▌▅ ▆▊▌▅
5 Years Ago
▊▄▄▄▅ █▉▅▆▊█▅█▍ ▄▄▋█▌▍▉▇▆▉ ▇▋▌ ▍▉▆▌ ▊██▇ ▅▄▉▉▊▄▄▍▄▆▅▉▌▄▋▉█▉█▇▇ (▌▉▋▇▊▉▊ ▍▋▌)
5 Years Ago
PlaceCliffs cleanup
5 Years Ago
PlaceCliffs small fix
5 Years Ago
PlaceCliffs fixes and improvements
5 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
5 Years Ago
Another terrain anchor gizmo fix
5 Years Ago
Compile fix
5 Years Ago
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
5 Years Ago
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
5 Years Ago
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
5 Years Ago
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
5 Years Ago
Added world grid to client lod.prefab
5 Years Ago
Baseline
5 Years Ago
Merge from debugcamera_2