userandrecancel

10,539 Commits over 4,324 Days - 0.10cph!

7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Cleanup
7 Years Ago
Restored ProceduralComponent.Mode as it is used by custom maps
7 Years Ago
Tweaks
7 Years Ago
Merge from main
7 Years Ago
Tweaks
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Forgotten file
7 Years Ago
Fixed checksum mismatch when using server level transfer Added server.leveltransfer convar Added maxpacketspersecond_world convar Renamed maxrpcspersecond to maxpacketspersecond_rpc Renamed maxcommandspersecond to maxpacketspersecond_command Remaned maxtickspersecond to maxpacketspersecond_tick Renamed maxcommandpacketsize to maxpacketsize_command
7 Years Ago
Merge from main
7 Years Ago
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Progress
7 Years Ago
Progress
7 Years Ago
Baseline
7 Years Ago
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7 Years Ago
Fixed reload problems at extremely low FPS
7 Years Ago
Disconnect on checksum mismatch
7 Years Ago
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7 Years Ago
Fixed binds not working with cinematic_play and cinematic_stop
7 Years Ago
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7 Years Ago
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7 Years Ago
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
7 Years Ago
Forgotten file
7 Years Ago
ProjectVersion.txt
7 Years Ago
Fixed ToBaseEntity not falling back to GetComponent if called on a child object of an entity instead of the root object
7 Years Ago
Force triggers do not apply to corpses (fucks them up)
7 Years Ago
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7 Years Ago
Added "Update Game Manifest (Fast)" which doesn't do PreparePrefab and all that slow stuff (useful when all you did was add a new prefab)
7 Years Ago
Added platform.force and platform.exclusion test entities
7 Years Ago
Player inherited velocity is networked
7 Years Ago
TriggerForce takes a velocity to work towards instead of continuously applying a force (seems to be the only way to get sane results)
7 Years Ago
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7 Years Ago
TriggerForce tweaks
7 Years Ago
Added "moving" flag to model state, don't play walk animation when false (hack for excavator belts)
7 Years Ago
Excavator belt trigger adjustments
7 Years Ago
Merge from force_triggers
7 Years Ago
Merge from main