12,539 Commits over 3,806 Days - 0.14cph!
Enabled read / write on some door handle and hatch meshes so they can be exported from the workshop
ProjectVersion.txt restore
Enabled headlerp_inertia by default
Rescaled headlerp so default value is 1 (while preserving same behaviour as before)
Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
Rescaled headlerp so default value is 1 (while preserving same behaviour as before)
Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
Fixed workshop skin preview for newly created deployable skins not showing
Fixed workshop skin preview for newly created deployable skins not showing
Merge from map_improvements
Merge from map_improvements
Merge from map_improvements
Merge from map_improvements
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Scale radiation size by transform scale even when adjusted at runtime
Scale radiation size by transform scale even when adjusted at runtime
Added "headlerp" console command
Added "headlerp" console command
Merge from main/drop_current_item
Merge from main/drop_current_item
Horses no longer forced to .2s interpolation delay
Horses no longer forced to .2s interpolation delay
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
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Missing file (changeset 39985)
Missing file (changeset 39985)
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Merge from "Broadcast component caching"
Merge from "Broadcast component caching"