userandrecancel

10,539 Commits over 4,324 Days - 0.10cph!

7 Years Ago
Merge from main
7 Years Ago
Removed unity2019.1 upload files (unused)
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Merge from save183
7 Years Ago
Network++ Save++
7 Years Ago
LoadMapFile test scene
7 Years Ago
Merge from world_serialization_2
7 Years Ago
Merge from main
7 Years Ago
Removed BitUtility.Float2Short workaround
7 Years Ago
Fixed compount sometimes spawning underwater (edge case)
7 Years Ago
Checksum adjustments
7 Years Ago
Merge from main
7 Years Ago
Added "Import Map File" context menu to TerrainHeightMap
7 Years Ago
Enabled world transfer by default
7 Years Ago
Cherry picking 38291
7 Years Ago
Removed some level transfer workarounds from last month
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Skin bundle update (crunch texture compression)
7 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
7 Years Ago
Max value of gc.buffer is now 4096 instead of 2048 Added gc.debuglevel (0-2, default 1) Log warning when doing emergency GC if debuglevel >= 1 Log message when doing routine GC if debuglevel >= 2
7 Years Ago
Merge from main
7 Years Ago
Cherry picking 38107
7 Years Ago
Merge from main#38071
7 Years Ago
Merge from main
7 Years Ago
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
7 Years Ago
Merge from world_serialization_2
7 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
7 Years Ago
Build experiments
7 Years Ago
Build experiments
7 Years Ago
Build experiments
7 Years Ago
Subtracting 37981
7 Years Ago
Do development / debug build with il2cpp debug configuration (much faster build time)
7 Years Ago
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7 Years Ago
Eliminated world transfer data copies
7 Years Ago
EAC SDK update
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
World serialization uses IL2CPP-compatible format World transfer uses same data format as world serialization
7 Years Ago
Native water system backend is server only (temporary workaround)
7 Years Ago
Subtracting 37900, 37911, 37913 and 37916
7 Years Ago
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
7 Years Ago
Fixed cloudmovement convar NRE in console autocomplete in the main menu
7 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
7 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
7 Years Ago
Excavator engine exhaust particle effect position fix
7 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
7 Years Ago
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
7 Years Ago
Skin bundle update