userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

5 Years Ago
CodeGen
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Skip prefabs that cannot be found when spawning the world (custom map fix)
5 Years Ago
Cherry picking 42475 and 42479
5 Years Ago
MonumentNode fix
5 Years Ago
Added monument nodes (spawn monuments in predefined locations on a map)
5 Years Ago
Added camzoomspeed and camlookspeed
5 Years Ago
Made debugcamera_autosave and debugcamera_autoload saved to config Added debugcamera_preserve and debugcamera_preserve_default convars to toggle saving to file
5 Years Ago
Added cutoff value to spawn populations
5 Years Ago
Reverted Excavator_Yaw.prefab to 40563
5 Years Ago
Healing no longer shows screen damage indicator Admin heal console commands work in god mode Admin debugcamera_save and debugcamera_load persist through restarts Added debugcamera_clear to clear saved camera states
5 Years Ago
Cherry picking 42366 (inventory.giveto skin support)
5 Years Ago
Cherry picking 42341
5 Years Ago
Added print_foliage console command to print the batch count + vertex count of foliage Added vertex count to print_renderers (and fixed problems issues with it)
5 Years Ago
Cherry picking 42339
5 Years Ago
Foliage can use up to 3 different meshes for LODs
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
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5 Years Ago
Added teleportlos console command
5 Years Ago
Added secondary network group subscription (this should currently not do anything)
5 Years Ago
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast) Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)
5 Years Ago
Set short circuit flag on OR and XOR switches as well as electrical combiner
5 Years Ago
5 Years Ago
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5 Years Ago
Cherry picking 41761 (inventory.copyto for devs / admins)
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Merge from team_drop_fix
5 Years Ago
Merge from main
5 Years Ago
Skin bundle update
5 Years Ago
Skin update
5 Years Ago
Cherry picking 40786
5 Years Ago
Updated terrain revamp scene to use PlaceCliffs
5 Years Ago
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep) Safety exit if recursion goes too deep Rescaled RetryMultiplier again
5 Years Ago
Added rough initial decor sockets to all v3 cliff prefabs
5 Years Ago
Cherry picking 40766
5 Years Ago
Socket gizmos
5 Years Ago
Cherry picking 40730 & 40731
5 Years Ago
ProceduralCliffTest scene update
5 Years Ago
Search for best solution instead of first solution
5 Years Ago
Cherry picking 40712 & 40713
5 Years Ago
ProceduralCliffTest scene update
5 Years Ago
Better handling when no end piece can be placed or no end pieces exist at all
5 Years Ago
Cherry picking 40701, 40702 & 40704
5 Years Ago
ProceduralCliffTest scene + test assets
5 Years Ago
TerrainAnchor extents / offset are scaled by object scale