userandrecancel

10,655 Commits over 4,505 Days - 0.10cph!

7 Years Ago
Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
7 Years Ago
Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
7 Years Ago
Code review (cc rohan)
7 Years Ago
Merge from main
7 Years Ago
Merge from position_lerp_3
7 Years Ago
CodeGen
7 Years Ago
Merge from main
7 Years Ago
CodeGen
7 Years Ago
Added lerp.timeoffsetinterval
7 Years Ago
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
7 Years Ago
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times) Fixed Scene2Prefab hierarchy flattening not doing anything
7 Years Ago
Merge from main
7 Years Ago
Skin bundle update
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Horses use flesh collider material (for blood effects)
7 Years Ago
Jenkinsfile
7 Years Ago
Better lerp client / server time offset (maybe)
7 Years Ago
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7 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
7 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
7 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
7 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
7 Years Ago
Far away tree renderer also works with tree skins (vs. LODGroup) Fixed NRE (editor only?) in far away tree manager
7 Years Ago
Removed rogue component from farawaytreesystem
7 Years Ago
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
7 Years Ago
Added ParticleSystemIK (please refer me to a mental asylum)
7 Years Ago
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7 Years Ago
7 Years Ago
7 Years Ago
Rebased global trees to branch
7 Years Ago
ProjectVersion.txt
7 Years Ago
Fixed RUST-303 (hopefully?)
7 Years Ago
Fixed player step detection glitchiness on stairs
7 Years Ago
Jenkinsfile
7 Years Ago
Jenkinsfile
7 Years Ago
Merge from skin_unloading_2
7 Years Ago
Merge from main
7 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
7 Years Ago
Unloading skins no longer causes any GC
7 Years Ago
Skin textures are "unloaded" instead of destroyed if they were loaded from bundles to prevent asset corruption
7 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
7 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding