userandrecancel

10,610 Commits over 4,413 Days - 0.10cph!

8 Years Ago
Ensure headRotation is set on the server (fixes team invite issues)
8 Years Ago
Fixed crunch compression not doing anything on ores
8 Years Ago
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
8 Years Ago
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation) Network++
8 Years Ago
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8 Years Ago
Enabled crunch compression on tree textures (except billboards)
8 Years Ago
Fixed fireballs not doing any damage on the boat
8 Years Ago
Fixed arrow velocity on the cargo ship
8 Years Ago
Compile fix
8 Years Ago
Sleepers with parent update their model position every frame
8 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
8 Years Ago
Projectiles don't inherit parent velocity if hitscan
8 Years Ago
Improved client entity velocity estimate
8 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
8 Years Ago
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8 Years Ago
Fixed bundle assignments on some cargo ship materials
8 Years Ago
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8 Years Ago
Removed cargo ship from iceberg folder
8 Years Ago
Cherry picking 28953
8 Years Ago
Fixed timed explosive sticking when parented
8 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
12 Years Ago
Added the old terrain textures
12 Years Ago
Moved game and test scenes to descriptive folders
12 Years Ago
Added vertexlit particle and tree billboard shaders
12 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
12 Years Ago
Added resource assets
12 Years Ago
Added effects required by the resource nodes
12 Years Ago
Put the librust dylib in a bundle for Unity editor compatibility on OSX libsteam_api is also required by librust iirc, probably on the other platforms as well
12 Years Ago
Made the native libraries work on OSX and included libsteam_api for all platforms
12 Years Ago
Native libraries (latest build for Mac)
12 Years Ago
Added FPS graph script
12 Years Ago
Added a few basic utility components and libraries
12 Years Ago
Cleaned up some code that was ported over from the old project
12 Years Ago
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
12 Years Ago
Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible
12 Years Ago
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
12 Years Ago
Added some bushes
12 Years Ago
Added some trees
12 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
12 Years Ago
Ignore OS X .DS_Store files
12 Years Ago
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
12 Years Ago
Added a working OS X 64bit build, I'll try to fix the 32bit build next Moved the Test editor menu item to its own file
12 Years Ago
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
12 Years Ago
Added a first set of the new rocks
12 Years Ago
Time of Day update to 2.0.6 prerelease 1 Was forced to merge