userandrecancel

12,526 Commits over 4,018 Days - 0.13cph!

6 Years Ago
Rolling back eac_hashtool to 30746
6 Years Ago
Rolling back eac_hashtool 30746
6 Years Ago
Awful workaround for flyhack false positive from certain palms
6 Years Ago
Subtracting 31686 to prevent insanity
6 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
6 Years Ago
Adjusted clutter palm culling distance
6 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
6 Years Ago
Merge from new_palm_trees
6 Years Ago
Merge from military_tunnel_lighting_merge
6 Years Ago
More IClientComponent
6 Years Ago
Removed trailing space
6 Years Ago
Added asset context menu entry to run BuildPrefabs for client or server
6 Years Ago
More IClientComponent
6 Years Ago
Reverting test thing
6 Years Ago
Added IClientComponent to a bunch of client side components
6 Years Ago
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
6 Years Ago
Build stuff
6 Years Ago
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status) Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
6 Years Ago
Fixed error when running CodeGen
6 Years Ago
Removed special case for Cloth and DeferredDecal from prefab preprocessing BlendedSoundLoops is IClientComponent Fixed potential NRE in SoundDefinition
6 Years Ago
Strip NGSS_Directional and HttpImage from server prefabs
6 Years Ago
ignore.conf
6 Years Ago
Fixed server asset bundle build time and error spam
6 Years Ago
Let's try SaveAssets after StopAssetEditing (?)
6 Years Ago
ignore.conf
6 Years Ago
Additional build timing
6 Years Ago
Removed clusterfuck from HTN Definition<T> class that was throwing exceptions during build
6 Years Ago
Removed ItemIcon.DoPrepare warning
6 Years Ago
Fixed server console being empty in release builds
6 Years Ago
Attempt to fix insane server asset bundle build time
6 Years Ago
Ignore "kinematic bodies with CCD enabled are not supported! CCD will be ignored." bullshit error because a million things are temporarily setting rigidbodies to kinematic on the server
6 Years Ago
Only spawn PerformanceUI on the client
6 Years Ago
Merge from unity_2018.3.3
6 Years Ago
Merge from main
6 Years Ago
Cherry picking 31440
6 Years Ago
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the patrol helicopter prefab
6 Years Ago
Cherry picking 31420, 31421 and 31422
6 Years Ago
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the CH47 prefabs
6 Years Ago
Disabled rigidbody interpolation on HAB and CH47 (server performance?)
6 Years Ago
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the rowboat and HAB prefabs
6 Years Ago
These changed for some reason (cc diogo, please double check)
6 Years Ago
ignore.conf
6 Years Ago
Did "Unpack Prefab" on some game objects on Craggy Island to fix editor performance issues
6 Years Ago
6 Years Ago
Removed rigidbody from clientside NPC CH47
6 Years Ago
Disabled prefab pool debug mode in development builds (now only enabled in editor)
6 Years Ago
Tweaked EntityLink memory pool size
6 Years Ago
Added building instance pooling to building manager on the client (GC)
6 Years Ago
Clear Log.EAC.txt on server start
6 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)