userandrecancel

10,621 Commits over 4,444 Days - 0.10cph!

12 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
12 Years Ago
Merge from main again (context menu class update)
12 Years Ago
Let's give AstarPathfindingProject a try
12 Years Ago
Removed specularity from AI test scene grass
12 Years Ago
Fade out water fog volume if far away from water
12 Years Ago
Added toggle for soft particles to custom particle shader
12 Years Ago
Added missing meta files
12 Years Ago
Fixed tabs vs. spaces
12 Years Ago
Added cave carving support to terrain
12 Years Ago
Time of Day update to 2.1.0 prerelease 4 Moved custom space texture out of the third party folder Added true HDR tonemapping (this needs tweaking, but let's give it a try)
12 Years Ago
Post-merge fixes
12 Years Ago
Fixed test level having two sky domes (wut)
12 Years Ago
Added a more readable font for the FPS graph
12 Years Ago
Those get auto-modified by Unity all the time
12 Years Ago
Added missing meta file
12 Years Ago
Prepared the terrain foundation for overlays (trails, snow, ...)
12 Years Ago
Added more terrain overlay functionality
12 Years Ago
Made terrain overlay texture update nicer and faster
12 Years Ago
Improved TerrainOverlayAdd
12 Years Ago
OCD
12 Years Ago
Updated TerrainMeta class description
12 Years Ago
Shader fixes
12 Years Ago
Added terrain overlay textures
12 Years Ago
More work on the terrain overlay system
12 Years Ago
Added more variants of the terrain layer masking functions
12 Years Ago
Added overlay sampling to terrain cginc
12 Years Ago
Fixed terrain overlay value normalization
12 Years Ago
Added overlay support to the terrain shaders
12 Years Ago
Update terrain generator test scene
12 Years Ago
Tweaked sky prefab
12 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
12 Years Ago
Fixed terrain overlay texture index calculations being slightly off
12 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
12 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
12 Years Ago
Added overlay refresh to TerrainMeta
12 Years Ago
Refactoring
12 Years Ago
Added LZ4 compression lib + wrapper
12 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
12 Years Ago
Increased probability for small stones in forests
12 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
12 Years Ago
Minor fixes and adjustments
12 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
12 Years Ago
Added missing meta files
12 Years Ago
Merge from main
12 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
12 Years Ago
Merge from main
12 Years Ago
Made obstacle closest point checks 3D
12 Years Ago
Merge preparations
12 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
12 Years Ago
Updated AI test scene