10,554 Commits over 4,324 Days - 0.10cph!
Time of Day update to 2.1.0 prerelease 2
Reorganized terrain assets
Moved all of Petur's assets to Content/Nature
Moved all rock, grass and resource assets to Content/Nature
Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
Aaaaand one last folder move, let's hope that's it
Fixed some model meta files and material import settings
Deleted duplicate normal map processor
Added 4 splat version of layer masking
Added terrain test shader for the test scenes
Added specularity properties for every layer to terrain shaders
Removed debug factor of 2 from the terrain shader
Made grass atlas brightness fit terrain texture brightness a little better
Updated shininess parameters in terrain base map shader
Fixed missing fog in the terrain base shader
Hardcode terrain test shader toggles until the Unity bug is fixed
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
Added quick test of the ground clutter to forests
Added spawn probability script that can be added to resources
Added procedural test scene (no networking, smaller terrain)
Moved procedural map scene to release folder
Added object clustering to spawn handler
Added soft blending and option to ignore directional lights to our custom particle shader
Re-added terrain generator test scene
Fixed terrain generator test scene not loading (whoops)
Tweaked terrain material UV mixing parameters
Added triangle-shaped grass meshes to sparse-coverage areas
Time of Day update to 2.1.0 prerelease 3
Added min and max cluster size to spawn handler
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
Renamed Version to BuildVersion due to System.Version name conflict
Merge from main again (version class update)
Renamed ContextMenu to ContextMenuUI (name conflict)
Merge from main again (context menu class update)
Let's give AstarPathfindingProject a try
Removed specularity from AI test scene grass
Fade out water fog volume if far away from water
Added toggle for soft particles to custom particle shader
Added cave carving support to terrain
Time of Day update to 2.1.0 prerelease 4
Moved custom space texture out of the third party folder
Added true HDR tonemapping (this needs tweaking, but let's give it a try)
Fixed test level having two sky domes (wut)
Added a more readable font for the FPS graph
Those get auto-modified by Unity all the time
Prepared the terrain foundation for overlays (trails, snow, ...)
Added more terrain overlay functionality