userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

7 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
7 Years Ago
Player rotation correctly follows parent on both client and server
7 Years Ago
Merge from main
7 Years Ago
Updated output path in protobuf generate scripts
7 Years Ago
Cherry picking 28643 & 28644
7 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
7 Years Ago
Don't kill player with parent, unparent and drop into the world instead
7 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
7 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
7 Years Ago
Merge from main
7 Years Ago
Added parenting trigger Added hovering test platform entity
7 Years Ago
Player movement supports parenting Network lerp supports parenting
7 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
7 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
7 Years Ago
Merge from unity_2018.2.7
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Reapplying changes from unity_2018.2.0 branch
7 Years Ago
Unity 2018.2.7
7 Years Ago
Cherry picking 28477
7 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
7 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
7 Years Ago
Fixed missing billboard on oak_e
7 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
7 Years Ago
ai.move is false by default in the editor
7 Years Ago
HostileNote fixes
7 Years Ago
Skin bundle update
7 Years Ago
Skin update
7 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
7 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
7 Years Ago
Added "Max Tree Meshes" slider to graphics options
7 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
7 Years Ago
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7 Years Ago
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7 Years Ago
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
7 Years Ago
Added camera movement inbetween physics frames (test)
7 Years Ago
Cherry picking 28408 (Network++ & Save++)
7 Years Ago
Scene2Prefab bandit town
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Removed Y axis camera movement smoothing (test)
7 Years Ago
Subtracting 28387
7 Years Ago
Give up when no valid ocean patrol path has been found after 100000 iterations (instead of stalling the server forever)
7 Years Ago
Added ladder trigger prefab for Rust.World
7 Years Ago
Attempt to make action caching suck less
7 Years Ago
Fixed skins occasionally not displaying correctly (RUST-17)
7 Years Ago
Updated Facepunch.System memory pool to latest version
7 Years Ago
Forgotten file
7 Years Ago
Cleaned up plugins folder
7 Years Ago
Slightly faster tree mesh sort