12,539 Commits over 4,109 Days - 0.13cph!
Fixed ForcePositionTo issues (needs to be in world space)
Player rotation correctly follows parent on both client and server
Updated output path in protobuf generate scripts
Fixed anti hack issues when parented
Position in player ticks is now local space
Added parent ID to player ticks, ignore positions from outdated parents
Don't kill player with parent, unparent and drop into the world instead
Test platform entity aligns to terrain normal
Player controller inherits Y axis movement from parent
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
Added parenting trigger
Added hovering test platform entity
Player movement supports parenting
Network lerp supports parenting
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
Merge from unity_2018.2.7
Reapplying changes from unity_2018.2.0 branch
Fixed uneven camera movement due to Unity's rigidbody interpolation
Disabled graphics jobs on staging for side by side comparison with release
Fixed missing billboard on oak_e
Fixed blueprint icon sometimes being incorrect in loot UI
ai.move is false by default in the editor
Fixed missing billboard on oak_e_trundra (missing files)
Cherry picking
28293 &
28294
Also fixed missing billboard on oak_e_trundra
Added "Max Tree Meshes" slider to graphics options
Fixed legacy skins occasionally not displaying correctly (RUST-17)
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Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames
Added camera movement inbetween physics frames (test)
Cherry picking
28408 (Network++ & Save++)
Removed Y axis camera movement smoothing (test)
Give up when no valid ocean patrol path has been found after
100000 iterations (instead of stalling the server forever)
Added ladder trigger prefab for Rust.World
Attempt to make action caching suck less
Fixed skins occasionally not displaying correctly (RUST-17)
Updated Facepunch.System memory pool to latest version
Cleaned up plugins folder
Slightly faster tree mesh sort