userandrecancel

10,554 Commits over 4,324 Days - 0.10cph!

12 Years Ago
Made terrain overlay texture update nicer and faster
12 Years Ago
Improved TerrainOverlayAdd
12 Years Ago
OCD
12 Years Ago
Updated TerrainMeta class description
12 Years Ago
Shader fixes
12 Years Ago
Added terrain overlay textures
12 Years Ago
More work on the terrain overlay system
12 Years Ago
Added more variants of the terrain layer masking functions
12 Years Ago
Added overlay sampling to terrain cginc
12 Years Ago
Fixed terrain overlay value normalization
12 Years Ago
Added overlay support to the terrain shaders
12 Years Ago
Update terrain generator test scene
12 Years Ago
Tweaked sky prefab
12 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
12 Years Ago
Fixed terrain overlay texture index calculations being slightly off
12 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
12 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
12 Years Ago
Added overlay refresh to TerrainMeta
12 Years Ago
Refactoring
12 Years Ago
Added LZ4 compression lib + wrapper
12 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
12 Years Ago
Increased probability for small stones in forests
12 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
12 Years Ago
Minor fixes and adjustments
12 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
12 Years Ago
Added missing meta files
12 Years Ago
Merge from main
12 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
12 Years Ago
Merge from main
12 Years Ago
Made obstacle closest point checks 3D
12 Years Ago
Merge preparations
12 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
12 Years Ago
Updated AI test scene
12 Years Ago
Time to get this to main to keep the branch from diverging
12 Years Ago
Only execute AI handler on server
12 Years Ago
Those seem to be unused
12 Years Ago
Restored menu background terrain Added normal mapping to menu background terrain
12 Years Ago
Coder-art-fixed the menu background terrain height being off
12 Years Ago
Added some basic AI script descriptions
12 Years Ago
Made AI handler always execute in-editor
12 Years Ago
Refactored danger system
12 Years Ago
Added target distance to follow behaviour Fixed max per-behaviour max distance being ignored by follow behaviour
12 Years Ago
Added debug gizmo to behaviour base class
12 Years Ago
Those two gizmos are no longer required
12 Years Ago
Made FollowWaypoint target distance configurable
12 Years Ago
Improved context map decision making
12 Years Ago
Added current decision gizmo to AI entity
12 Years Ago
Made cylinder obstacle gizmo look like a cylinder
12 Years Ago
Added gizmos utility class (axis-aligned circle & cylinder, oriented box)
12 Years Ago
Unity keeps modifying this