10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Time of Day update to 2.3.0 prerelease 3
                
                
                
                
             
         
        
            
            
            
                
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                Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Fixed error in the menu background scene
                
                
                
                
             
         
        
            
            
            
                
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                Fixed linker names in RustNative.bundle
                
                
                
                
             
         
        
            
            
            
                
                Made our custom particle shader implement fog the Unity 5 way
                
                
                
                
             
         
        
            
            
            
                
                Patched CoherentUILibrary for u5b7
                
                
                
                
             
         
        
            
            
            
                
                Made ErrorLogger delete error.html files from previous runs
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE in AtmosphericBlend
                
                
                
                
             
         
        
            
            
            
                
                Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
                
                
                
                
             
         
        
            
            
            
                
                Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
                
                
                
                
             
         
        
            
            
            
                
                Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
                
                
                
                
             
         
        
            
            
            
                
                Removed legacy billboard system
Removed legacy trees
                
                
                
                
             
         
        
            
            
            
                
                Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused scripts
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
                
                
                
                
             
         
        
            
            
            
                
                Changed the way random number seeding works (can now request per-position seeds in a nice way)
                
                
                
                
             
         
        
            
            
            
                
                Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder bushes to all forest types
                
                
                
                
             
         
        
            
            
            
                
                Deleted old bush and tree art
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.0
                
                
                
                
             
         
        
            
            
            
                
                Fixed ambient light not updating
Made fog directional (test)
                
                
                
                
             
         
        
            
            
            
                
                Garry told me I can probably delete this
                
                
                
                
             
         
        
            
            
            
                
                Updated autospawn prefab layers
                
                
                
                
             
         
        
            
            
            
                
                Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Only auto-update texture import resolution for assets in the Assets/Content folder
                
                
                
                
             
         
        
            
            
            
                
                Some texture import resolution auto-updates
                
                
                
                
             
         
        
            
            
            
                
                Updated image effect standard assets
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 2.3.0 RC2
                
                
                
                
             
         
        
            
            
            
                
                Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled terrain spec until the shader supports 5.0 deferred
                
                
                
                
             
         
        
        
            
            
            
                
                Added SeedRandom.Wanghash
                
                
                
                
             
         
        
            
            
            
                
                More work on AIObstacleMesh (almost done)
                
                
                
                
             
         
        
            
            
            
                
                Fixed maximum jump velocity being faster than the last movement velocity
                
                
                
                
             
         
        
            
            
            
                
                Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
                
                
                
                
             
         
        
            
            
            
                
                Fixed some meta file weirdness in the trees folder
Added some other missing meta files
                
                
                
                
             
         
        
            
            
            
                
                Completed AIObstacleMesh (might still need some optimizations)
                
                
                
                
             
         
        
            
            
            
                
                Added trivial reject to AIObstacle
                
                
                
                
             
         
        
            
            
            
                
                Updated ConvexHull
Added better normal gizmo to MeshInfo
                
                
                
                
             
         
        
            
            
            
                
                Added AIObstacleMesh to all rocks
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.1 prerelease 1
                
                
                
                
             
         
        
        
            
            
            
                
                Increased bear attack range to keep him from pushing players around