userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

12 Years Ago
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
12 Years Ago
Added placeholder bushes to all forest types
12 Years Ago
Deleted old bush and tree art
12 Years Ago
Time of Day update to 2.3.0
12 Years Ago
Fixed ambient light not updating Made fog directional (test)
12 Years Ago
Garry told me I can probably delete this
12 Years Ago
Updated autospawn prefab layers
12 Years Ago
Added check for a minimum distance from other monuments when placing a monument Enabled decor parameter processing on monuments Protocol++ (network + save)
12 Years Ago
Only auto-update texture import resolution for assets in the Assets/Content folder
12 Years Ago
Some texture import resolution auto-updates
12 Years Ago
Updated image effect standard assets
12 Years Ago
Made fog non-directional
12 Years Ago
Time of Day update to 2.3.0 RC2
12 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
12 Years Ago
Fixed supersampling
12 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
12 Years Ago
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12 Years Ago
Added SeedRandom.Wanghash
12 Years Ago
More work on AIObstacleMesh (almost done)
12 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
12 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
12 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
12 Years Ago
Completed AIObstacleMesh (might still need some optimizations)
12 Years Ago
Added trivial reject to AIObstacle
12 Years Ago
Updated ConvexHull Added better normal gizmo to MeshInfo
12 Years Ago
Added AIObstacleMesh to all rocks
12 Years Ago
Time of Day update to 2.3.1 prerelease 1
12 Years Ago
Refactored AILocomotion
12 Years Ago
Increased bear attack range to keep him from pushing players around
12 Years Ago
Fixed some minor issues with AILocomotion
12 Years Ago
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
12 Years Ago
Organized "Tools" context menu
12 Years Ago
Fixed terrain collision not resetting if killed inside a cave
12 Years Ago
Patched water shader to handle foam somewhat decently at night
12 Years Ago
Fixed NRE in PlayerWalkMovement if running in TestLevel
12 Years Ago
Added generic prefab class (using this for some refactoring)
12 Years Ago
Fixed water
12 Years Ago
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
12 Years Ago
Reapplied changeset 3286 (probably accidentally undone)
12 Years Ago
Refactored SpawnQuadtree into generic byte storage types
12 Years Ago
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
12 Years Ago
Refactoring in preparation of the forest generation features Petur requested
12 Years Ago
Generated terrain texture atlas for Diogo
12 Years Ago
Fixed terrain size being really tiny in the default procedural map
12 Years Ago
Added missing meta file
12 Years Ago
Added inspector variable attribute for enum masks Changed most enums in SpawnFilter to masks (for multiselect support) Removed tons of unused parameters from SpawnFilter (most were merged into TopologyType) Optimized SpawnFilter factor calculation Added dedicated forest edge regions (so we can add different trees and dense border foliage) Added TerrainLayout (read & write terrain layout info) Added a terrain layout pre-pass to the terrain generation (bakes biomes and topology) Optimized terrain generation (mostly due to the layout prepass) Added placeholder trees to the arid biome Made forest size and frequency tweakable for every forest type
12 Years Ago
Merge from main
12 Years Ago
Updated game manifest Made TerrainTopology.Enum values continuous powers of two
12 Years Ago
Post-merge cleanup
12 Years Ago
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