userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

12 Years Ago
Time of Day update to 2.1.1 prerelease 2
12 Years Ago
Added graphics.fov to PlayerEyes again
12 Years Ago
Added basic flee behaviour
12 Years Ago
Tweaked rock_13 slope offset to make their placement less floaty
12 Years Ago
Improved terrain height mountain blending Improved underwater topology Changed hill / lake noise parameters Slightly increased valid range of the terrain feature scale Protocol++ (network + save)
12 Years Ago
Time of Day update to 2.2.1 prerelease 3
12 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
12 Years Ago
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting) Added sliding and swimming property to player movement for better checks for those states
12 Years Ago
Time of Day update to 2.2.1 prerelease 4
12 Years Ago
Updated TestLevel
12 Years Ago
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
12 Years Ago
Added nerfed jumping when on sliding ground (helps when you got stuck) Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab) Tweaked capsule collider height values on the player movement prefab
12 Years Ago
Fixed friction in character controller sometimes being wrong Fixed landing event not being fired when landing on a slope
12 Years Ago
Set max terrain pixel error at lowest setting to 100
12 Years Ago
Updated physics collision matrix Made ragdolls ignore player collision Properly set terrain physic material to fix slippery ragdolls
12 Years Ago
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
12 Years Ago
Made ragdolls ignore player collision (for real this time)
12 Years Ago
Made player ragdoll ignore collisions with player movement
12 Years Ago
Made the config file load on startup
12 Years Ago
Deleted some name conflict files that never should have been committed Updated Steamworks.NET native library platform settings
12 Years Ago
Fixed missing skinned mesh renderer reference on hazmat_pants
12 Years Ago
Tweaked player movement (mainly animation events and jump conditions)
12 Years Ago
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
12 Years Ago
Time of Day update to 2.3.0 prerelease 1
12 Years Ago
Sky prefab tweaks
12 Years Ago
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
12 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
12 Years Ago
Time of Day update to 2.3.0 prerelease 2
12 Years Ago
Made god rays utilize depth values again (Petur... stahp)
12 Years Ago
Time of Day update to 2.3.0 prerelease 3
12 Years Ago
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12 Years Ago
Fixed jump-climb exploit
12 Years Ago
Made players walk and sprint slower backwards than forwards Slightly nerfed jumping on slopes (last ground speed = max air speed) Fixed that the landing head bob was being played when leaving water
12 Years Ago
Updated RustNative Protocol++ (network + save)
12 Years Ago
Fixed error in the menu background scene
12 Years Ago
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12 Years Ago
Fixed linker names in RustNative.bundle
12 Years Ago
Made our custom particle shader implement fog the Unity 5 way
12 Years Ago
Patched CoherentUILibrary for u5b7
12 Years Ago
Made ErrorLogger delete error.html files from previous runs
12 Years Ago
Updated RustNative
12 Years Ago
Fixed NRE in AtmosphericBlend
12 Years Ago
Fixed animals being able to attack targets they can't see Fixed animal attack range check ignoring height
12 Years Ago
Refactored prefab preprocessing system (is now an interface any component can implement) Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
12 Years Ago
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit) Made AI test level work again
12 Years Ago
Removed legacy billboard system Removed legacy trees
12 Years Ago
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
12 Years Ago
Removed some unused scripts
12 Years Ago
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
12 Years Ago
Changed the way random number seeding works (can now request per-position seeds in a nice way)