10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
        
            
            
            
                
                Added ParentRedirect component
Made tree colliders redirect AI sensing to their parent
Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider
Changed the AI sensing masks to interest and occlusion
Made AI sensing find trees again
                
                
                
                
             
         
        
            
            
            
                
                Made the AI danger and obstacle lists guarantee no duplicate entries again
                
                
                
                
             
         
        
            
            
            
                
                Updated terrain anchors to fit the new dish monument
                
                
                
                
             
         
        
            
            
            
                
                Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models)
Made satellite dish monument use the correct materials
                
                
                
                
             
         
        
            
            
            
                
                Made asset importing faster by only checking the meta file for meshes
                
                
                
                
             
         
        
            
            
            
                
                Made LightLOD fade shadows in and out instead of hard-toggling them
Fixed that the lowest two quality settings would disable all dynamic lighting
                
                
                
                
             
         
        
            
            
            
                
                Properly setup lighthouse monument scenes
                
                
                
                
             
         
        
            
            
            
                
                Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag)
Forced all procedurally spawned prefabs to be inside the autospawn folder
Moved all monuments to the autospawn folder
Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers)
Protocol++
                
                
                
                
             
         
        
            
            
            
                
                Fixed lighthouse recreating the material on library recreate (reverted material names)
                
                
                
                
             
         
        
            
            
            
                
                Disabled material import on satellite dish collider meshes
                
                
                
                
             
         
        
            
            
            
                
                Tools -> Update -> Prefab Scenes
                
                
                
                
             
         
        
            
            
            
                
                Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
                
                
                
                
             
         
        
            
            
            
                
                Fixed pink material on the base of lighthouse type 2
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainExtension system
Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain
Refactored the first part of the terrain generator to utilize terrain extensions
                
                
                
                
             
         
        
            
            
            
                
                Converted more scripts to use TerrainExtension
Added some basic extensions to the test level terrain
                
                
                
                
             
         
        
        
            
            
            
                
                Reapplied changes up to commit 4026
                
                
                
                
             
         
        
            
            
            
                
                Rebuilt all scene prefabs after all that chaos and destruction
                
                
                
                
             
         
        
            
            
            
                
                Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
                
                
                
                
             
         
        
            
            
            
                
                Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
                
                
                
                
             
         
        
        
            
            
            
                
                Let's try not to slaughter poor CPU cycles with Mathf.Pow(x, 2)
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainCollision to procedural terrain again
                
                
                
                
             
         
        
            
            
            
                
                Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
                
                
                
                
             
         
        
            
            
            
                
                Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Enabled water reflections (toggle via F2 menu)
                
                
                
                
             
         
        
            
            
            
                
                Added checksum log on terrain generation (debug)
                
                
                
                
             
         
        
            
            
            
                
                Log detailed terrain checksums after all generation is complete (debug)
                
                
                
                
             
         
        
            
            
            
                
                Globally extraced min and max noise seed values to TerrainNoise
                
                
                
                
             
         
        
            
            
            
                
                Removed unused / broken gizmos
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.3 prerelease 2
                
                
                
                
             
         
        
            
            
            
                
                Updated custom sky prefab
                
                
                
                
             
         
        
            
            
            
                
                Updated water to the latest version
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Enabled solid ground color in reflection cubemap and ambient light
                
                
                
                
             
         
        
            
            
            
                
                Reduced terrain checksum spam
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.3 prerelease 3
                
                
                
                
             
         
        
            
            
            
                
                Fixed TestLevel not having mip mapping enabled on the reflection cubemap
                
                
                
                
             
         
        
            
            
            
                
                Disabled GI in TestLevel to have lighting be similar to what we see on Steam
                
                
                
                
             
         
        
            
            
            
                
                Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
                
                
                
                
             
         
        
            
            
            
                
                Reverted the last waves_near change
                
                
                
                
             
         
        
            
            
            
                
                Reverted insane change in Spawnable (/cc zon)
                
                
                
                
             
         
        
            
            
            
                
                Fixed water refracting objects that are in front of the water
                
                
                
                
             
         
        
            
            
            
                
                Made forests have way more grass
Protocol++
                
                
                
                
             
         
        
            
            
            
                
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                Tweaked sky parameters to violate physical correctness a bit less
                
                
                
                
             
         
        
            
            
            
                
                Updated Unity Standard Assets (now SampleAssets) to b14