userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

12 Years Ago
OCD
12 Years Ago
Merged forest 1/2 and forest 3/4/5 (do the full set of 7 once the first 4 are complete)
12 Years Ago
Merge from main
12 Years Ago
Added Mathx class Updated game manifest Made terrain heightmap generation more configurable Adjusted heightmap generation Tweaked terrain layout and splat mapping Optimized colormap calculation Adjusted some decor spawn filter parameters
12 Years Ago
Added Deque class Added MinQueue and MaxQueue class Made forest edges get calculated using a dilation algorithm for fine control and better accuracy
12 Years Ago
Inverted forest edge dilation to keep tiny forests from expanding to dot-shaped forests Tweaked forest placement
12 Years Ago
Optimized colormap calculation Optimized splatmap calculation Added sand-colored dirt layer between beach and grass Improved island fadeout towards the terrain borders Made mountains in the arctic biome slightly bigger again
12 Years Ago
Added a few turd rocks back to the arid biome (they look okay there I think?) Removed some useless inspector variables from the decor scripts Tweaked the minimum terrain height at the terrain borders
12 Years Ago
Stretched forest shape a bit Made forests in the arid biome smaller Tweaked overall forest shape and frequency Fixed forest 6 having snow Fixed off by one in dilation algorithm Made Deque force buffer size to power of two in EnsureCapacity
12 Years Ago
Doubled forest edge thickness
12 Years Ago
Beautified colormap generation code
12 Years Ago
Made splatmap noise preserve hard edges
12 Years Ago
Added ImageProcessing class (contains Dilation, GaussianBlur and Average filters for now)
12 Years Ago
Merge from main
12 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
12 Years Ago
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12 Years Ago
Fixed standalone compile error
12 Years Ago
Made the flags inspector code a bit less shit
12 Years Ago
Fixed TestLevel crashing editor on OSX
12 Years Ago
Time of Day update to 2.3.1 prerelease 2
12 Years Ago
Made ignore.conf more generic with regards to UnityVS files
12 Years Ago
Time of Day update to 2.3.1 prerelease 3
12 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
12 Years Ago
Made forest 6 reach a bit inside the snow biome
12 Years Ago
Added a tiny randomized scale to resources
12 Years Ago
Time of Day update to 2.3.1 prerelease 4
12 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
12 Years Ago
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12 Years Ago
Made TerrainSkin support (kinda) dynamic splat adjustments
12 Years Ago
Added TerrainColor and TerrainColorModifier Refactored TerrainOverlayModifier and TerrainSplatModifier
12 Years Ago
Made terrain modifiers get applied in Awake()
12 Years Ago
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
12 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale
12 Years Ago
Fixed TerrainGenerator client / server init fuckup
12 Years Ago
Cleaned up TerrainSkin
12 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
12 Years Ago
Completely disabled PVT to fall back to the texture atlas terrain shader
12 Years Ago
Removed some legacy code from the terrain generator
12 Years Ago
Made splats set by terrain modifiers have chamfered corners
12 Years Ago
Fixed missing terrain textures
12 Years Ago
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models Disabled shadow casting on all current view models
12 Years Ago
OmniSharp-induced code cleanup (even found one bug, yay!)
12 Years Ago
Unduck if pressing jump while ducked
12 Years Ago
Updated SSAO Enabled 2x downsampling on SSAO Slightly increased SSAO intensity
12 Years Ago
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
12 Years Ago
Refactored grass system
12 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
12 Years Ago
Added mesh position offset to grass system
12 Years Ago
Made the error handling if Steam is not running a bit more sane in-editor Made the editor pause if the standalone application quits
12 Years Ago
Moved all trees to the tree layer and all decor to the world layer