branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Moviemaker works 'properly' in live mode
unfucking grass: part one of ?
Coastal cliffs test scene
Terrain spawned stones revamp
Fixed the sunlight colour temperature again
Fudging BaseSceneSettings to make sky render
progress backup, base work towards spawn populations v3
project gaea terrain backup with working topology masks
Further halved permutations on terrain shader by ignoring LOD crossfade
Fixed darkened terrain
Added skip keywords to foliage and cliff shaders
Fixed pow warnings in cliff_basic shader
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
Added biome painting tinting support to terrain shader
Scene backup.
Mat/texture fixes.
Compound progress.
More mat fixes.
cherry picking
38002 from main
Compound WIP.
Random prefab & mat fixes.
Changed default sunlight colour temperature to 5500k in the Scene Setup
Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
Keyframe dragging, editing
Compound progress.
Neutral diffusion profile for generic translucency. (ie fabrics)
Awning variants fixed.
Light prefab fixes.
Timeline, keyframe markers
Compound WIP.
Buncha mat fixes.
Wiped some unused blank maskmaps.
Timeline scrubbing restored
Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
Added Timeline
Added TickRendererer
Added TimeRuler
Made IconEditor a propertydrawer with dropdown
Dropdown stays on screen
Cherry picking cs:37752 - Fixed duplicated networkables in demo mode
Terrain Revamp - Phase 1 files backup
Converted remaining areas of the cargoship.
Fixed warnings in shaders using terrain fetch
Ship bridgehouse & bridge interior.
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
Better lightgroups.
Cleanup of old crap.
Decoupling view stuff from LocalPlayer