branchrust_reboot/maincancel

32,380 Commits over 4,048 Days - 0.33cph!

10 Years Ago
enabled state fixes
10 Years Ago
phrases updated blueprint fragment system descriptions
10 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces merge into main
10 Years Ago
Fixed manifest
10 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
10 Years Ago
Research table ui
10 Years Ago
fixed rocket splash damage reduced rocket splash damage radius from 5 to 3.8 humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 ) fixed fireballs not spreading
10 Years Ago
Scene2Prefab preserves prefab active state
10 Years Ago
Prefab auto-disable
10 Years Ago
Merge from procgen10
10 Years Ago
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
10 Years Ago
Fixed skins not showing in front page inventory
10 Years Ago
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
10 Years Ago
oil crater implementation oil/ore is binary for deposits
10 Years Ago
FileStorage changes for bawng
10 Years Ago
Don't let wind generator be researched/found Updated phrases
10 Years Ago
Storage fixes
10 Years Ago
Updated image storage, less greedy, sqlite db
10 Years Ago
Toptier door hatch collider and visibility state
10 Years Ago
enable blueprint wipe
10 Years Ago
Out of date prefabs
10 Years Ago
Fixed cargo plane lag
10 Years Ago
Fixed lootspawn warnings
10 Years Ago
Fixed multiple doors
10 Years Ago
fixed door superjump exploit
10 Years Ago
merge from main/newmeleesounds
10 Years Ago
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10 Years Ago
can unload ammo from weapons fixed supply drop contents map is default blueprint
10 Years Ago
explosions damage deployables explosions use line of sight
10 Years Ago
Female tshirts/tshirt adjustments
10 Years Ago
Unified item naming (which changes their ids so save++, network++) Rebuilt loot tables (because itemids changed) Added ItemDefCSV (for importing/exporting to google sheets)
10 Years Ago
Changed the snow jacket materials to use the cloth shader Added the female snow jacket and associated prefabs
10 Years Ago
compile fixes
10 Years Ago
merge into main, giddy up
10 Years Ago
Female generic pants model and prefab
10 Years Ago
Fixed missing references
10 Years Ago
Removed some unnecessary geo from the hide pants Added female hoodie models and prefabs (blue, black, green, red)
10 Years Ago
Deleting boots items (left overs)
10 Years Ago
Allow less text in the console Cleanup source files in root
10 Years Ago
#if UNITY_EDITOR
10 Years Ago
Merged in skin picker
10 Years Ago
Fixed an offset on the toptier door, removed hatch
10 Years Ago
Server fix Fixed scale of hazmat parts (were causing big hitboxes)
10 Years Ago
Fixed some suuuper ugly seams on the hide boot textures Removed some unnecessary geo on the male hide shirt Changed the hide shirt material to the double-sided clothing material Added female hide clothing pieces
10 Years Ago
Removed some unnecessary geo from the hazmat helmet Changed the hazmat helmet material to the double sided cloth material Fixed small issues with the female burlap gloves Added female hazmat items
10 Years Ago
HUD tweaks
10 Years Ago
HUD tweaks
10 Years Ago
Crouch jump fix
10 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
10 Years Ago
Female urban boots model and prefab