branchrust_reboot/maincancel

29,188 Commits over 3,683 Days - 0.33cph!

10 Years Ago
tweaked the hatchet animations
10 Years Ago
made some improvements to the bolt rifle animations
10 Years Ago
Changed OS X fullscreen mode to hide dock and menu bar
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
added sounds to some of the view models
10 Years Ago
finished the new flare animations
10 Years Ago
Updated project settings
10 Years Ago
Re-Added F2 menu (HTML based) Fixed laoding menu overlay
10 Years Ago
Deleteing unused
10 Years Ago
Added reload styles button temporary styles for server list, loading screen
10 Years Ago
More client compile fix
10 Years Ago
Fixed client compiling errors
10 Years Ago
LODs, heirachy groups Made cullgrid for procedural map smaller
10 Years Ago
hide modals when changing screens (like, changing to load screen) hide disconnect, continue pending internals
10 Years Ago
Player model culling LODs
10 Years Ago
phrases update
10 Years Ago
Fixed "Unsupported build setting: cannot build headless development player" Updated UnityEngine.dll that plugins use Updated project settings
10 Years Ago
Accidentally left the dev bar out
10 Years Ago
Language flags Fixed angular unsafe'ing URLs
10 Years Ago
Build linux fix
10 Years Ago
Fixed console overflow
10 Years Ago
I think this bit of bullshit in the error reporting is crashing Linux
10 Years Ago
Added flare meta files Disabled automatic flare fbx material import
10 Years Ago
Fixed grass being white after its first generation Slightly reduced maximum wind bending Obsessed needlessly over code layout
10 Years Ago
Added grass layer Grass uses later of spawner object Grass no longer rendered in reflection
10 Years Ago
Tweaked grass - Added vertex coloring - Color fading between splats - Color randomness - Wind based on color (encourage blade seperation) - Grows 2 meters underwater - grass atlas is now greyscale
10 Years Ago
Fixed HTML UI being invisible on OS X and Linux It might still be pretty buggy on those platforms, but at least not invisible and buggy
10 Years Ago
new animations for the flare
10 Years Ago
Replacing menu with HTML Menu
10 Years Ago
Branding overlay
10 Years Ago
Grass randomizer http://files.facepunch.com/garry/2014/May/29/1401374821.jpg http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
10 Years Ago
Server paging
10 Years Ago
Defer digestion, update @ 20fps (prevents server refresh lag)
10 Years Ago
Hide the in game UI when in game (for now)
10 Years Ago
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
10 Years Ago
Added translate for "back to menu" buttons, updated classes on server modal buttons
10 Years Ago
CSS changes updated
10 Years Ago
Switched from table to bootstrap grid server listing
10 Years Ago
Non functional disconnect button
10 Years Ago
Not used
10 Years Ago
Re-implemented translations again
10 Years Ago
Removed old phrase files
10 Years Ago
Added loading screen
10 Years Ago
Added classes for buttons and server table row.
10 Years Ago
CSS updates for buttons, tables and some other global tweaks
10 Years Ago
Fixed cursor not hiding (again) Added simulate buttons to debug Added connection status feedback (todo) Show loading screen when connected, instead of when starting to connect
10 Years Ago
Don't refresh servers until we open the page