33,919 Commits over 4,171 Days - 0.34cph!
Added compound bow to DM loot table
greatly reduced aimcone on compound bow
Attempt at fixing workshop icon rendering
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Fixed core/skin and core/generic shader input colors; update affected shaders
Fixed skin looking paper white on prop/icon renders
merge hapis_puzzles_and_polish into main
Network++
Hapis startup error fixes
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
Riot helmet LOD clipping fix RUST-48
Updated Facepunch.Steamworks
No longer filter character spawns by biome (only by tier)
RUST-110 Fixed out of bound exploit at MT
RUST-115 Fixed inaccurate colliders on powerline base
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Small clutter rocks no longer use convex mesh colliders
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Fixed team UI NRE without local player (breaks demo playback)
RUST-42 Fixed food crate spawner max per tick value being over the top
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
RUST-41 Fixed see through gap between single sheet metal door and doorways
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compound bow sound tweaks
Fixed edit-mode water reflections
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
updated sitting generic pose RUST-119
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
Animal roaming improvements.
Convars for bandit hostility settings.
Fixed some spawn issues with the bandit town
Network++
Save++