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98,547 Commits over 3,683 Days - 1.11cph!

10 Years Ago
Removed pvt specific configs from TerrainGen to avoid setting it up in multiple places Removed UVMIX baking to pvt cache; near and far freqs now reside in separate caches Improved pvt terrain texturing fidelity close to original non-pvt terrain; UVMIX now done properly and matches original PVT update: very close to deployment, only a couple bugfixes away; HQ got finer granularity; larger VT support
10 Years Ago
10 Years Ago
Fixing tiny oversight in atmospheric blend code
10 Years Ago
Added motion blur MinVelocity to ameliorate sliding intermittent blur and improve MB quality
10 Years Ago
Added a few TOD params to geo-temporal atmospheric blending
10 Years Ago
Fixed missing textures on menu background terrain
10 Years Ago
added lean left/right animations for all of the player holding weapon animations.
10 Years Ago
Fixed compile errors
10 Years Ago
Reverted Alex's broken burlap shirt commit
10 Years Ago
Started work on deathscreen Fade into deathscreen (wip) Randomly drop held item when killed Switch to third person when killed, rotate around ragdoll Hide viewmodel when dead Fixed local player ragdoll being crazy fucked up on spawn because of their local collider Tried to fix ragdoll LODS, but I don't think it's working that great - will revisit
10 Years Ago
exported burlap shirt
10 Years Ago
Made some more nature assets use the new standard shader Deleted some old unused assets
10 Years Ago
Added collider property to TerrainMeta Fixed TerrainCollisionTrigger gizmo
10 Years Ago
Added trigger to ignore terrain collision to TestLevel
10 Years Ago
Fixed dead players not leaving the server when disconnected Fixed player still visible when ragdoll is created
10 Years Ago
Made animals forest-only again (let's balance forest sizes etc instead now that we're on Unity 5) Adjusted animal sense parameters Tweaked AI ticking (not horrible anymore, but not perfect either - performance testing) Made behaviour tree actions no longer instant Ignored behaviour tree frequency (load balancing now exclusively being done by AI handler) Added more profiler samples to AI
10 Years Ago
Global message "ClientDisconnect" is send to everything when client is disconnecting from server
10 Years Ago
Fixed NRE in BaseCorpse.Save Added BaseEntity.IsValid Fixed NRE in Builder module
10 Years Ago
Ore resource nodes now all give varying levels of stone/metal/sulfur (instead of just one)
10 Years Ago
Fixed AI profiler samples not showing up in the profiler
10 Years Ago
Don't bob weapon when not on ground
10 Years Ago
Bolt rifle, Thompson, Shotgun, Eoka Pistol, Revolver craftable Added gunpowder blueprint Pistol, rifle and shotgun ammo craftable Added pistol bullet projectile Fixed arrow & rifle killing via "hunger"
10 Years Ago
weapon meta files from before my previous check in (which broke the view models)
10 Years Ago
Added opt suggested by andre; skipping camera pass on transparent shadowcaster.
10 Years Ago
metal files for the weapons changed when i opened them in unity 5.0 beta2
10 Years Ago
Working fix/hack for transparent shadowcaster shader on all platforms.
10 Years Ago
added #ifdef CLIENT to the viewmodelbob code.
10 Years Ago
added viewmodel bob script to some of the weapon prefabs.
10 Years Ago
code for view model bobbing.
10 Years Ago
Meta files
10 Years Ago
Fixed F2 menu settings not being applied
10 Years Ago
Protocol++
10 Years Ago
Removed forest rocks until we can fix their shader
10 Years Ago
Fixed player floating up slopes
10 Years Ago
Time of Day update to 2.2.0 prerelease 3
10 Years Ago
Fixed client compile error
10 Years Ago
Made all AI code #if SERVER Made sense calls part of the behaviour tree Made AI swim instead of walking underwater Made AI movement a lot more robust (almost independent of the tick rate now) Refactored the steering system Changed the way AI selects its targets Fixed AI test scene
10 Years Ago
Fixed player not casting shadows
10 Years Ago
Catch SocketException , don't start server
10 Years Ago
Kick users sending invalid packets
10 Years Ago
added some weapon specific jump animations; made some tweaks to the jumping animations (they should look smoother now and blend better between the states); tweaked prone/crawl animations
10 Years Ago
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
10 Years Ago
exported tweak naked legs mesh
10 Years Ago
Fixed deployment guides not changing colour properly
10 Years Ago
skinned LOD2 naked torso mesh
10 Years Ago
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
10 Years Ago
Furnace menu is now ordered Crafting Low Grade Fuel will give you 10x Sulfur Ore is now smeltable
10 Years Ago
Fixed smelted ore not stacking properly Updated metal plate torso icon
10 Years Ago
Free + Instant crafting for admins/editors
10 Years Ago
Fixed "Unpooled Part Name" when attacking animal