reporust_rebootcancel

123,738 Commits over 4,171 Days - 1.24cph!

9 Years Ago
Merged latest wip
9 Years Ago
Rare NRE fix (RUST-970)
9 Years Ago
ProjectVersion.txt
9 Years Ago
Merge from main
9 Years Ago
Tweaked water / landmass ratio
9 Years Ago
More caves
9 Years Ago
Building Structure - Sewage tanks models/LODs/COLs/Prefab WTP scene updates Trainyard building LOD wrong material fix
9 Years Ago
vertex normal fixes, collision improvements WTP Scene dressing update
9 Years Ago
Death screen: bear.prefab -> bear
9 Years Ago
Pre-merge
9 Years Ago
Merge from dungeon_art_3
9 Years Ago
Post-merge
9 Years Ago
Network++ Save++
9 Years Ago
Some tweaks to pigeon nest structure models/prefab
9 Years Ago
fixed sandbag barricade (prop version) never culling in dungeons
9 Years Ago
Scene2Prefab dungeons
9 Years Ago
Merge from main
9 Years Ago
Ration floating box: fbx, lods, col, textures and materials
9 Years Ago
Bridge tweak
9 Years Ago
Merge from save 119
9 Years Ago
Added "graphics.lso" command to enable large scale occlusion Fixed a few more bugs + simplified inspector
9 Years Ago
Tweaked default values; fixed toggling
9 Years Ago
Merge from main
9 Years Ago
set up aim throwing for bone knife updates to other throwables
9 Years Ago
Activated command-buffer merge to PBR g-buffer occlusion and multiply on camera target, intead of post Removed ExecuteInEditMode
9 Years Ago
Merged from large scale occlusion branch
9 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
9 Years Ago
Server compile fix
9 Years Ago
merge from main
9 Years Ago
Fixed lso compute causing leaking during blur
9 Years Ago
Fixed potential client side NRE
9 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
9 Years Ago
Building Structure - Garage doors textures/models/Prefabs Trainyard, Powerplant and WTP scene updates
9 Years Ago
decay.scale convar scales both decay delay and decay duration
9 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
9 Years Ago
Merging update for Hapis/Savas islands
9 Years Ago
Melee distance padding tweak
9 Years Ago
Fixing some material import settings (as discussed with Vince)
9 Years Ago
Mortar (need to check shader - it goes invisible when applied)
9 Years Ago
Patrol helicopter server gibs entity bounds
9 Years Ago
Fix for invisible materials in empty scenes
9 Years Ago
Industrial doors texture set and materials colour variations
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
9 Years Ago
Flooding protection tweaks
9 Years Ago
Increased maxflood convar default value
9 Years Ago
Updated amplify occlusion; faster/better bilateral blur
9 Years Ago
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9 Years Ago
Fixed incorrect collision meshes on twig roof sides
9 Years Ago
set up aim throwing for pickaxe
9 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper