123,738 Commits over 4,171 Days - 1.24cph!
AH logs include frame number
Fixed flow control warnings in ocean and river shaders
Added warning to RandomizeStartPosition when called on a sound missing audioClip
Added back river flow; still needs work
slight tweaks to the rifle walk animation
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
Changed default decay tick interval to 10 minutes
Fixed river flow transitions to ocean
Large Prop D textures/models/Cols/Prefabs
Trainyard, Powerplant and WTP, Military tunnels scene updates
Fixed purple water in dx9
Fixed compilation errors in legacy gl
mesh compression @low for building block meshes and colliders
Fixed LOS issues in caves (RUST-1039)
Transparent layer (fence, glass)
Reverted rust/std transmission changes
Tree stump materials didn't have horizont occlusion
Adding forest clutter: dead tree logs models/lods/prefabs
Touched water shaders to fix out-of-date staging
Implemented throw weapon AH protection (throw_protection, throw_penalty)
set up aim throwing for longsword & salvaged cleaver
Attack entity repeat delay cooldown test (RUST-1043)
Additional road prefab, broken type, no pavement
Transparent layer tweak (RUST-842)
Adding watch tower staircase models and prefabs
Attack entity repeat delay cooldown test 2 (RUST-1043)
Fixed BaseMelee editor / standalone inconsistency
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
EAC hashtool missing files
Reduced high quality water mesh tessellation by ~20%
▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
LSO: Fixed decal materials not receiving LSO
LSO: Fixed state not saved to cfg (RUST-1051)
LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest
LSO: Fixed height normalization error
LSO: Added max height map size (4096)
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
EAC hashtool config updates