130,376 Commits over 4,140 Days - 1.31cph!
Shadow casdade/distance options
Reorganised options screen (still shit)
Fixed perf issue in WaterEx.Update; added River tag
Added more profiler sample tags
All footprint decals apart from the Boar
Don't fall back to concrete decals if no decals can be found
Don't try to spawn effects if empty string / null is passed as the effect name
Don't fall back to concrete particles if no particles can be found
Fixed PlayerInventory.GetAmount NRE
Native update; more safeness for devreq
Diagnostics when building game manifest
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Tweaked dev tools, removed some old unused crap
Shorts, tanktop, and collared shirt stuff
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turret auth working
phrases
Quarry & Pumpjack dynamic collisions
Twig stair collision smoothing
Testplane map
Fixed errors when no TOD_Sky.Instance
Fixed console background not covering properly
Hooked up stab decals and effects
Hooked up footprint decals
Made footstep sounds of the local player / other players more deterministic
Updated wearable pumpkin's face
C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
Roof socket / conditional model fixes
Cherry picking
11432 to main
Foundation step socket tweak for certain placement situations
Triangle floor deploy volume tweak (now in line with triangle foundation)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked