reporust_rebootcancel

130,017 Commits over 4,140 Days - 1.31cph!

10 Years Ago
Fixed potential stability refresh close-to-infinite loop when loading old savegames
10 Years Ago
Merge from stability-serialization
10 Years Ago
Progress
10 Years Ago
Select the itemdef when selecting node in tech tree
10 Years Ago
Moved unlockxp/unlocklevel to blueprint (from itemdef) Show unlockxp on items in tech tree
10 Years Ago
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
10 Years Ago
Merge from main
10 Years Ago
Added floor frame socket type Removed pillar and block sockets from floor frame building block
10 Years Ago
Merge from main
10 Years Ago
Merge from prerelease Network++ Manifest
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
10 Years Ago
Concrete fence walls models/LODs/Cols Rubble piles models/LODs/Cols Rubble piles textures & mat
10 Years Ago
Fixed floor frame overlapping exploit
10 Years Ago
Dungeons fence dressing pass Scene2Prefab
10 Years Ago
Roof and foundation conditional model scripts Neighbour socket type and entity link
10 Years Ago
Updated building prefabs to the new conditional model system
10 Years Ago
Merge from main
10 Years Ago
Fixed initial conditional model state
10 Years Ago
Roof conditional model improvements and fixes
10 Years Ago
Removing cui.test
10 Years Ago
In player load, only set username if it's not null (for mods)
10 Years Ago
Merge from main
10 Years Ago
Roof conditional model adjustments
10 Years Ago
If we detect a crash on startup, mark steam content as corrupt
10 Years Ago
Native library update
10 Years Ago
10 Years Ago
Concrete trim textures Brick wall b textures
10 Years Ago
merge from main
10 Years Ago
Native updates, Protocol++
10 Years Ago
Fixed potential signage NRE when database was deleted
10 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
10 Years Ago
Merge from main
10 Years Ago
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
10 Years Ago
roof conditional models 2.0 upgrade
10 Years Ago
Fix for RUST-574
10 Years Ago
Merge from main
10 Years Ago
Render stuff in a separate native dll (so linux server doesn't try to load it)
10 Years Ago
steamclient.so for linux server
10 Years Ago
10 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
10 Years Ago
Natives
10 Years Ago
flamethrower and scope + LODs and materials etc
10 Years Ago
prefab prepare
10 Years Ago
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
10 Years Ago
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
10 Years Ago
Completed shader refactor
10 Years Ago
Added missing files
10 Years Ago
Merge from shader refactor branch