reporust_rebootcancel

130,015 Commits over 4,140 Days - 1.31cph!

10 Years Ago
Merge from main
10 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
10 Years Ago
bundles fix
10 Years Ago
Split intentory menu to its own scene Pie menu is a scene
10 Years Ago
tuna wall light LODs, materials and textures.
10 Years Ago
Female version of the tshirt
10 Years Ago
Merge from main
10 Years Ago
Merged male/female tshirt
10 Years Ago
Missed some files
10 Years Ago
Updated bloom
10 Years Ago
pre merge
10 Years Ago
testing wip
10 Years Ago
More pre merge
10 Years Ago
Fixed broken alpha test on terrain affecting caves
10 Years Ago
Merge from main
10 Years Ago
Value noise decor placement parameters are now exposed in the inspector
10 Years Ago
Tweaked distribution of rocks and bushes
10 Years Ago
Network++ Save++
10 Years Ago
Merge from prerelease
10 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
10 Years Ago
Fixed typo
10 Years Ago
Fixed floor grill thinking it was a door updated phrases
10 Years Ago
optimized bear model LODs
10 Years Ago
10 Years Ago
Fixed low res terrain rocks
10 Years Ago
Removed shader warmup (linux crash bug)
10 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
10 Years Ago
Ignore "Coroutine continue failure" errors
10 Years Ago
plaster_a generic textures
10 Years Ago
More standard shader compilation polish
10 Years Ago
Fixed misc NREs
10 Years Ago
powerplant_backup
10 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
10 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
10 Years Ago
merge from main
10 Years Ago
merge from pre-release
10 Years Ago
backup
10 Years Ago
powerplant update/backup ready to place prefabs folders refactoring
10 Years Ago
trainyard/canyon/watertreatmentplant/tunnels update/backup ready to place prefabs more folder refactoring
10 Years Ago
Pre-merge
10 Years Ago
Merge from main.
10 Years Ago
Scene improvements.
10 Years Ago
Merge from main
10 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
10 Years Ago
Merged with /prerelease
10 Years Ago
Level/XP on hud
10 Years Ago
▄▋█▌-▄▉▉█▊ ▊▍▉
10 Years Ago
Xp per minute setup mechanic
10 Years Ago
Enabled prefab pool by default
10 Years Ago
...but only on 64bit OSes