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130,006 Commits over 4,140 Days - 1.31cph!

10 Years Ago
RCon think during loading
10 Years Ago
radtown things
10 Years Ago
dungeons scenes backup pipelines models, mats, textures, LODs, ready to place prefabs
10 Years Ago
backup
10 Years Ago
Added Rcon.web - setting to true enables websocket rcon
10 Years Ago
Fixed Startup error
10 Years Ago
Fixed EnforceLimits deleting entities wrong
10 Years Ago
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc. Added them to dungeons materials
10 Years Ago
Console commands can reply with objects, which get serialized to json
10 Years Ago
Radtown fabrication
10 Years Ago
10 Years Ago
Scene stuff WIP lighting improvements
10 Years Ago
Sewers mud textures Another concrete detail texture Misc mat and meta changes
10 Years Ago
Merged from main
10 Years Ago
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10 Years Ago
Rebuilt plugins
10 Years Ago
Network, Save++
10 Years Ago
Compile fix
10 Years Ago
Compile fix
10 Years Ago
Pre Merge
10 Years Ago
Compile fix
10 Years Ago
Loot
10 Years Ago
more pre merge
10 Years Ago
Menu cleanup
10 Years Ago
Moved blood package to third party folder
10 Years Ago
Fixed missing crafting queue
10 Years Ago
scene prep
10 Years Ago
b7
10 Years Ago
Fixed dragging not showing
10 Years Ago
Concrete Sewers textures Stairs/Ladders Rusty version Sewers mud texture blend mask Sewer tunnels models/mats
10 Years Ago
Compile fix
10 Years Ago
Merge from main
10 Years Ago
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted) Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
10 Years Ago
Compile fix (CLIENT && !SERVER)
10 Years Ago
Updated spawn masks for new layout.
10 Years Ago
Added new materials to skin list
10 Years Ago
BP count on category buttons
10 Years Ago
rc
10 Years Ago
tree improvements
10 Years Ago
Include UI scenes in bundles
10 Years Ago
rc2
10 Years Ago
release version
10 Years Ago
Missed tree files.
10 Years Ago
Merge from main.
10 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
10 Years Ago
Undo Sky Dome.prefab change.
10 Years Ago
Made Hapis run prefab sky dome.
10 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
10 Years Ago
Actually, let's not cause a premature Hapis wipe.
10 Years Ago
Old hapis on main again, for now.