125,573 Commits over 4,171 Days - 1.25cph!

9 Years Ago
Manifest
9 Years Ago
can rotate empty vending machines
9 Years Ago
Machete optimisation
9 Years Ago
Fixed local player not skipped in vis testing
9 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
9 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
9 Years Ago
door closer uncraftable
9 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
9 Years Ago
m92 worldmodel anim tweaks m92 worldmodel shell ejection improvements
9 Years Ago
new 3rd person flamethrower animations added reload animation for flamethrower worldmodel
9 Years Ago
added new 3rd person player crossbow animations rigged up worldmodel crossbow to play reload animations
9 Years Ago
double shotgun 3rd person player animations improved worldmodel animations for double shotgun
9 Years Ago
eoka 3rd person player animations
9 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
9 Years Ago
3rd person pump shotgun animation tweaks
9 Years Ago
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9 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
9 Years Ago
Merge from main
9 Years Ago
Mesh batching threading / coroutine optimizations
9 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
9 Years Ago
Profiler samples
9 Years Ago
More profiler samples
9 Years Ago
Component world model setup
9 Years Ago
Foliage system optimizations
9 Years Ago
Merge from main
9 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
9 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
9 Years Ago
Manifest
9 Years Ago
latest
9 Years Ago
Updated native renderer lib with adjusted readback swizzling
9 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
9 Years Ago
gibs
9 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
9 Years Ago
Manifest
9 Years Ago
Changed panel name Manifest
9 Years Ago
tweaks
9 Years Ago
fridge .skinnable
9 Years Ago
merge from fridge_deployable
9 Years Ago
manifest
9 Years Ago
Resources world model setup
9 Years Ago
World model lod updates
9 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
9 Years Ago
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9 Years Ago
removed research paper world model
9 Years Ago
Fridge takes damage, allows more storage
9 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
9 Years Ago
shader cleanup
9 Years Ago
Vending machine purchases reset decay
9 Years Ago
Added culling safemode that uses unity api sync readback; disabled by default Fixed culling frame mismatch between camera parans and hiz pyramid Fixed potential loss of culling result RT on alt-tab Switched to single sphere, increased player culling radius (debugging) Increase vis update rate to every frame (debugging) Disabled ragdoll culling (debugging)
9 Years Ago
Fixed server compile Protocol++