127,277 Commits over 4,109 Days - 1.29cph!
Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
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residential buildings LODs
Building material variations
Compound scene update / scene2prefab
residential buildings COLs
scene2prefab
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Compound gate and walls first pass
Fixed broken lighthouse UV's
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Compound walls LOD/COL/prefabs
quick fix for the compound entrances, using gate + checkpoints
Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic
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Fix for potential material-related NRE in water rendering
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
Short compound wall lods/col/prefab
Deleted unused gate materials
Fixed gaps between compound walls
scientist sentry turret prefab with hierarchy
compound perimeter walls placement
scene2prefab
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Attempt at fixing Dormant AI wakeup bug.
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
Improved offshore junkpile spawns
Fixed animals spawning inside small cliffs
Improved Ch47 drop points (no longer dropping on top of buildings)
Added CH47 drop point to SiteA
Fixed missing ladder volume from launch site
Pumping station has slightly larger prevent building volume
Islands WIP
More work on dormant ai bug.
Even more work on dormant ai bug.
Fix for dormant ai related changes.
Placeholder diving mask and fins art
Started expanding Scientists with more spawn control and mobility features.
Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
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Fixed a spawn bug with Animals that would prevent them from coming alive.
Merged from clothing branch
Removed helk's experiment code