1,005 Commits over 518 Days - 0.08cph!
Fix the deployable / redirect issues flagged earlier
- a few fireworks were changing variant when picked up
- industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them
- fluorescent ceiling light had different protection and HP than regular ceiling light
- one of the lunar dividers had incorrect protection
- innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target
- reactive target could be picked up while building blocked
All green now ✅
Include hidden redirect items in the tests for inventory sounds
Added container corpse tests
Checks setup, pickup, repair, protection is correct
All pass, but would have caught a recent issue
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
New deployable tests
Check pickup item matches item definition
Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable
Finds 17 things to fix
Bunny ears and onesie show in conveyor filters
merge from Armored_ladder_hatch
Comment out some old left over editor ddraw
merge from techtree_multi_unlock
Hopefully stop everything breaking in primitive mode
Tech tree is now centered instead of always sticking to the top left when scrolling
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Switch animation sequence to use a coroutine instead of invokes
merge from deployvolume_fixes
Fix fish trophy placement on brutalist softside
merge from deployvolume_fixes
Fix fish trophy no longer placeable on walls
merge from hatch_collider_fixes
Hopefully the last seal now
merge from hatch_collider_fixes
Should be water tight now
merge from hatch_collider_fixes
merge from waterwheel_deployable
Mark collision as readable, assign correct material
indirect_instancing.buffer_upload_mode NRE fix
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
merge from reapply_136367
merge from Armored_ladder_hatch
Re-made armored ladder hatch icons
merge from triggersleep_ws_change
Fix "Unlocked" button appearing clickable
Clean up and format the whole file a bit, it was a mess
No functional changes
merge from shield_idle_collider
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
Fix the wooden and reinforced shield colliders not working at all
Fix metal shield new collider exclude layers