usercipeaXcancel

1,005 Commits over 518 Days - 0.08cph!

4 Months Ago
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
4 Months Ago
Fix TestCooking item leaks
4 Months Ago
merge from main
4 Months Ago
merge from FireRate_Tooltip
4 Months Ago
merge from main
4 Months Ago
merge from radtown_1_lightstuff
4 Months Ago
merge from main auto-resolve VendingMachine.cs and proto
4 Months Ago
Replace tabs in spawn.report output (they confuse the new console)
4 Months Ago
merge from weapon_refresh_salvaged_cleaver
4 Months Ago
merge from radtown_gate_pink_fix
4 Months Ago
Remove now empty entry in KillAllAnimals mission objective asset
4 Months Ago
Fix another reference to the old wolf in the trophy data
4 Months Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
4 Months Ago
merge from custom_item_fixes
4 Months Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
4 Months Ago
merge from lightfixture_refresh_recovery
4 Months Ago
merge from custom_item_fixes
4 Months Ago
Fix custom item icons / names not getting preserved when splitting a stack of items Prevent items with different custom icons / names from stacking together Fix regular icon being used instead of custom when dragging item from the splitter UI
4 Months Ago
Tiny rename
4 Months Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
4 Months Ago
Update wolf population asset with new convar
4 Months Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
4 Months Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
4 Months Ago
merge from main
4 Months Ago
merge from weapon_refresh_binoculars
4 Months Ago
merge from DefWorkbenchupgrade_desc
4 Months Ago
merge from ziggurat_materials_fix
4 Months Ago
merge from roadsign_spawner_fix
4 Months Ago
merge from bag_corpse_health_fix
4 Months Ago
merge from deepsea_harvest_fix
4 Months Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
4 Months Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
4 Months Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
4 Months Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
4 Months Ago
merge from /mfm (merge from main)
4 Months Ago
Codegen, proto gen Manifest
4 Months Ago
Merge from main Keep source on generated stuff Keep main version of ParticleTestMap Merge automatically: Sceneloader.Monuments.cs, engine.json, InvisibleVendingMachine.cs Bump ApartmentRoom proto to 227 to avoid id collision with Workbench
4 Months Ago
merge from fix_manifest_errors
4 Months Ago
Remove extra model component on pistol_semiauto.a.m15.entity
4 Months Ago
merge from main
4 Months Ago
merge from sceneloader_improvements
4 Months Ago
Order fix so its more like before
4 Months Ago
testlist
4 Months Ago
merge from fix_forceaddtoteam
4 Months Ago
Fix another edge case with forceaddtoteam causing errors
4 Months Ago
merge from weapon_refresh_salvaged_cleaver
4 Months Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
4 Months Ago
Remove a rogue closing parenthesis in copypaste reply
4 Months Ago
merge from egghunt_top_rewards_fix
4 Months Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks