usercipeaXcancel

510 Commits over 365 Days - 0.06cph!

9 Months Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
9 Months Ago
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9 Months Ago
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9 Months Ago
New user-bindable marker commands: - `buttons.markcurrentpos` to place a marker at the players position on the map - `buttons.clearmarkers` to clear all map markers
9 Months Ago
Spraycan no longer loses condition while using `infiniteammo 1`
9 Months Ago
Merge from main
9 Months Ago
A bit more cleanup
9 Months Ago
Improve output formatting, use pooling
9 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
9 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
10 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
10 Months Ago
Resource dispensers respect max stack size
10 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
10 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
10 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
10 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
10 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
10 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
10 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
10 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
10 Months Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
10 Months Ago
Admin command to kill all bees
10 Months Ago
Changed spoiled produce consume sound
10 Months Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
10 Months Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
10 Months Ago
merge from main
10 Months Ago
Additional cleanup
10 Months Ago
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10 Months Ago
Merge from spoil_fruit_veg
10 Months Ago
Apply spoiling to black raspberries
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from main Fix protobuf,codegen,manifest
10 Months Ago
Merge from hackweek_spawn_all_deployables_command
10 Months Ago
Fixed debug logs
10 Months Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
10 Months Ago
Fix error when opening admin ui, caused by empty firework pattern
10 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
10 Months Ago
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10 Months Ago
merge from bee_catapult_bomb
10 Months Ago
Catapult admin reload supports the bee bomb as a possible ammo type
10 Months Ago
`fixcars` now works for hot air balloons
10 Months Ago
Tweaks and cleanup
10 Months Ago
Merge from ballista_disablelegs_fix
10 Months Ago
Also rebuild legs on dismount in case convar was turned on while mounted
10 Months Ago
Merge from spatially_aware_gentlemen_club
10 Months Ago
Codegen
10 Months Ago
Merge from main
11 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas