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1,005 Commits over 518 Days - 0.08cph!

11 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
11 Months Ago
Cherrypick 129429
11 Months Ago
Generate proto
11 Months Ago
merge from main
11 Months Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
11 Months Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
11 Months Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
11 Months Ago
Bear now harvests for 20 meat instead of 19
11 Months Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
11 Months Ago
merge from hackweek_crosshair_customization/settings_editor
11 Months Ago
11 Months Ago
Restore stomped killbees command
12 Months Ago
Apply 129057 on new branch
12 Months Ago
Block spray can reskinning of ceilinglight
12 Months Ago
Apply the stringpool fix to ~20 more entities
12 Months Ago
merge from main
12 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
12 Months Ago
Fix not being able to place barricades on train tracks when near/in a monument
12 Months Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
12 Months Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
12 Months Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
12 Months Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
12 Months Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
12 Months Ago
Update TC tool storage tooltip phrase
12 Months Ago
Include lastPlayerID in command block save / load
12 Months Ago
Don't apply item ownership when opening loot containers in invis
1 Year Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
1 Year Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
1 Year Ago
Added crosshair codes. Can be generated from the current crosshair settings, and then easily loaded at a later time or shared with other people: https://files.facepunch.com/cipeaX/2025/August/12_13-59-FrankGrasshopper.mp4
1 Year Ago
WIP crosshair customization, added the following convars to control the appearance and behaviour of the crosshair: - mode: 0=static, always visible | 1=static, hidden during ADS | 2=dynamic, adjusts to accuracy, hidden during ADS - style: 0=full | 1=no dot | 2=only dot | 3=T-shape no dot | 4=T-shape with dot - color: 0=white | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan - dotsize: Size of center dot [0-5] - spacing: Distance of the outer lines to the center dot [0-3] - outline: Outline enabled [true/false] - outlinecolor: 0=black | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan Demo: https://files.facepunch.com/cipeaX/2025/August/11_19-02-AttractiveLacewing.mp4
1 Year Ago
merge from particlesystem_warnings_fix
1 Year Ago
R/W for 2 more obscure meshes
1 Year Ago
Try and use higher LODs in 2 cases
1 Year Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
1 Year Ago
merge from stringpool_warnings_investigation
1 Year Ago
merge from slot_pooling_fix
1 Year Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
1 Year Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
1 Year Ago
merge from main
1 Year Ago
Fix fps.limitinmenu being applied while benchmarking
1 Year Ago
Also reset entity slots when spawning (future proofing)
1 Year Ago
merge from gpuinstancefix2
1 Year Ago
30 more gpu instancing fixes
1 Year Ago
Possibly fixed the ancient rare bug that makes doors unable to be picked up until a lock is placed and removed from them.
1 Year Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
1 Year Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
1 Year Ago
Fix not being able to set a guest code after reskinning
1 Year Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
1 Year Ago
Add CollateTrainTracks procedural component so the train tracks work
1 Year Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat