usercipeaXcancel

871 Commits over 487 Days - 0.07cph!

21 Days Ago
merge from cargo_network_optims
21 Days Ago
Prevent fireballs and heli gibs from inheriting the global network group too
22 Days Ago
Fix "missing tree at index 0" error when loading playground scene
22 Days Ago
merge from cargo_network_optim
22 Days Ago
merge from industrial_garagedoor_vehicle_fix
22 Days Ago
Prevent dropped item containers (player loot bags) and dynamic cargo containers from inheriting the global network group when parented to cargo ship, spamming position updates to all players on the server Set the network range for the containers to 512m so they can still be seen from far away
24 Days Ago
Fix entity item ownership not preserved through reskin
25 Days Ago
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
25 Days Ago
merge from blocked_by_piping_error
25 Days Ago
merge from clan_bugfixes
25 Days Ago
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
25 Days Ago
Enable clan name tag color accessibility option
25 Days Ago
merge from main
25 Days Ago
Compile fix
25 Days Ago
merge from automated_testing
26 Days Ago
merge from main
26 Days Ago
Fix military silencer not spawning in loot
26 Days Ago
When opening the spraycan reskin menu, the currently applied skin object you are looking at is now greyed out, instead of always being accessible and confusing - works with wallpaper too https://files.facepunch.com/cipeaX/2026/June/17_19-28-ScratchyBass.mp4
26 Days Ago
Typo fix
26 Days Ago
Phrases
26 Days Ago
Further spraycan refactor progress Entities restrict whether they are in a valid state for reskinning by overriding CanBeReskinned / CanBeRedirectSwapped Unified the way the reskin error toasts are sent, added 2 more - getting toasts when a reskin failed is now more consistent vs just not being able to open the menu Fixed not seeing the amount of seconds you need to wait when trying to reskin a recently damaged entity Some cleanup, moved BaseEntity.Reskinning to its own file
26 Days Ago
merge from main
27 Days Ago
Add storage adaptor sorting to vending machines, fridges, wall cabinet They previously didn't support it since they aren't regular storage containers
27 Days Ago
merge from quarry_speed_fix
27 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
27 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
32 Days Ago
merge from vending_purchase_clamping_fix
32 Days Ago
Another vending machine clamping consistency fix
32 Days Ago
merge from main
32 Days Ago
merge from videoplayer_fix
32 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
32 Days Ago
merge from main
32 Days Ago
merge from sprinting_footsteps_update
32 Days Ago
merge from player_corpse_no_buoyancy_assigned_fix
32 Days Ago
merge from bowless_crossbow
32 Days Ago
merge from parent_projectile_validation_on_default
32 Days Ago
merge from clothing_mannequin_wearable_fix
32 Days Ago
merge from vending_purchase_clamping_fix
32 Days Ago
merge from demo_window_auto_refresh
32 Days Ago
merge from pool_analyzer_non_caching_methods
32 Days Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
33 Days Ago
Update Rust.CodeAnalyzer - bring back .editorconfig list as a secondary way of marking methods as non caching - fall back to allow tagging unity / third party methods that we can't easily add the attribute to, like GameObject.GetComponentsInChildren<T>(List<T>)
33 Days Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
33 Days Ago
Fix 4 pool leaks that got flagged
33 Days Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
33 Days Ago
merge from main
33 Days Ago
merge from water_splash_sound_fix
33 Days Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
33 Days Ago
merge from spraycan_reskin_refactor
33 Days Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them