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510 Commits over 365 Days - 0.06cph!

33 Days Ago
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33 Days Ago
merge from collider_cleanup_feb_26
33 Days Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
33 Days Ago
Fix scaled netting collider on the bbs
33 Days Ago
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc. Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder Manifest
33 Days Ago
Re-initialize stringpool for the deployable tests as part of the setup
33 Days Ago
merge from main
33 Days Ago
Fix more local / world space fun
33 Days Ago
merge from searchlight_worlddirection_fix
33 Days Ago
merge from main
34 Days Ago
Deployable test checking that if placeable on boats, all collider names are in StringPool Finds 10 cases to fix
34 Days Ago
merge from searchlight_worlddirection_fix
34 Days Ago
Fix searchlight not working correctly on boats
34 Days Ago
merge from redirect_snapping
34 Days Ago
Deployables can now snap to redirects of itself All the component boxes now snap to each other
34 Days Ago
merge from hackweek_fill_containers_rand
34 Days Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
34 Days Ago
merge from main
37 Days Ago
regenerate testlist
37 Days Ago
Compile fix
37 Days Ago
merge from boxes_dlc
37 Days Ago
merge from main
37 Days Ago
Fix bbs not setting owner id correctly with deploy & edit
37 Days Ago
merge from hackweek_more_tests
37 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
37 Days Ago
Deployable test for missing guide mesh
37 Days Ago
merge from hackweek_more_tests
37 Days Ago
Handle multiple groundwatch components in the groundwatch test
37 Days Ago
merge from main
37 Days Ago
crypt building skin works with upgrade_radius and related commands
37 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
38 Days Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
38 Days Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
38 Days Ago
merge from main
38 Days Ago
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39 Days Ago
merge from hackweek_more_tests
39 Days Ago
merge from /fixes
39 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
39 Days Ago
merge from parent
39 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
39 Days Ago
Reapply 143563 as editor test Regenerate testlist
39 Days Ago
merge from main, stomp TestDeployable
39 Days Ago
merge from coconut_collider_fix
39 Days Ago
merge from tc_corpse_preventbuilding_fix
39 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
40 Days Ago
merge from harbor_container_ladder_fix
40 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
40 Days Ago
merge from bbb_entkill_fix
40 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
40 Days Ago
merge from main