usercipeaXcancel

1,169 Commits over 549 Days - 0.09cph!

16 Days Ago
merge from automated_testing
16 Days Ago
Update a bunch of entity flag toggles to fix issues after flag changes S2P floating cities
17 Days Ago
merge from main
17 Days Ago
merge from automated_testing
17 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
17 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
17 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
17 Days Ago
merge from main
17 Days Ago
merge from supermarketceiling_lowobjectquality_fix
17 Days Ago
merge from sculpt_admingui_fix/better_panel
17 Days Ago
merge from 3p_hatchet_aiming_anim_fix
17 Days Ago
merge from NettingImpactFX
17 Days Ago
merge from autoturrets_LODcomponent_fix
17 Days Ago
merge from foundation_guide_fix
17 Days Ago
merge from sunglasses_lens_material_fix
17 Days Ago
merge from blueberry_med_LOD_fix
17 Days Ago
merge from minifridge_emissiveleak_fix
17 Days Ago
merge from sculptures_blurry_textures_fix
17 Days Ago
merge from convar_rounding_fix
17 Days Ago
merge from rentableshop_deepseamanager_pool_fix
17 Days Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
17 Days Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
18 Days Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
18 Days Ago
merge from main
18 Days Ago
merge from automated_testing
18 Days Ago
One more that I missed
18 Days Ago
Compile fix
18 Days Ago
merge from main
18 Days Ago
merge from automated_testing
18 Days Ago
merge from main
18 Days Ago
Reapply GunnerTest
18 Days Ago
merge from main need to reapply 2 changes
18 Days Ago
Regenerate testlist, all new ones pass
18 Days Ago
Manually reduce network range of VineSwingMountable and GenericMissionLootContainerReusable(not in tests due to not having LODs, but should be good to reduce)
18 Days Ago
Reduce network range to 128m for: - loot_trash - door.hinged.cargo_ship - door.hinged.vent - fogmachine - turret_attackheli - door.hinged.tugboat.door - _base_car_chassis.entity - modular_car_camper_storage - ziplinemountable - _cardtable_base - cctv.static - clan.table - audioalarm - cabletunnel - doormanipulator - pressbutton_officeelevatordown - pressbutton_trainstairwell - wheelswitch - big_wheel - bigwheelbettingterminal - smallcandleset - marketterminal - sled.deployed - dynamicmissionstash - logstash - missionstash - explosive.timed.deployed - explosive.timed.entity - metal_detector_flag_deepsea.entity - metal_detector_flag.entity - survey_charge - gunnertest - boombox.static - cassetterecorder.deployed - connectedspeaker.deployed.static - microphonestand.deployed.static
18 Days Ago
New automated test looking for entities that cull <128m but have network range 256m (can safely be reduced to 128m), uses Ian's network range audit tool Finds 36 leftover cases, need to double check none of them cause issues when reduced
18 Days Ago
merge from main
19 Days Ago
merge from static_chair_variant
19 Days Ago
Reapply gas station chair fileID change
19 Days Ago
merge from main stomp gas station
19 Days Ago
merge from train_tracks_not_connecting_fix
19 Days Ago
merge from automated_testing
19 Days Ago
merge from misc_fixes_aug_26
19 Days Ago
merge from fix_spectate_chat
19 Days Ago
Compile fix
19 Days Ago
merge from sail_optim
19 Days Ago
merge from clan_misc
19 Days Ago
merge from masterkey
19 Days Ago
merge from powerplant_wire_fix
19 Days Ago
merge from shadow_caching_nvg_bug_fix