usercipeaXcancel

400 Commits over 337 Days - 0.05cph!

7 Days Ago
merge from scientist_spawners_convar_fix
7 Days Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
7 Days Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
7 Days Ago
merge from supplydrop_boat_fix
7 Days Ago
merge from scientist_rock_fix
7 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
7 Days Ago
merge from main
7 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
7 Days Ago
merge from hackweek_more_tests/fixes
7 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
7 Days Ago
Fix groundwatch issues for 8 deployables
7 Days Ago
Fix missing phys impact sounds for 6 items
7 Days Ago
Fix missing io arrows for 5 items
7 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
9 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
10 Days Ago
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10 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
10 Days Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
11 Days Ago
Minor cleanup and comments
11 Days Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
11 Days Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
11 Days Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
11 Days Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
13 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
15 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
15 Days Ago
merge from main
21 Days Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
25 Days Ago
Fixed one more docks barrel
26 Days Ago
FIx some oil barrels dropping below the island docks
27 Days Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
35 Days Ago
merge from vending_cluster_pool_leak_fix
35 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
38 Days Ago
merge from main
40 Days Ago
Add a null check in TriggerParent.CheckAllParenting
40 Days Ago
merge from naval_update
40 Days Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
40 Days Ago
Clear deep sea shore vector data server side when the deep sea closes
40 Days Ago
Apply the previous fix to the floating cities as well
40 Days Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
42 Days Ago
merge from deployer_vm_3p_fix
42 Days Ago
Fix building plan appearing untextured in 3rd person when deploying certain items generic_deploy now uses the same setup / viewmodel as the regular planner
42 Days Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
42 Days Ago
merge from naval_update
42 Days Ago
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42 Days Ago
merge from SmallRamp_Deploy
42 Days Ago
Fix pool leak in TimedExplosive
42 Days Ago
merge from main
42 Days Ago
merge from naval_update
42 Days Ago
merge from lifestory_snake_fix
45 Days Ago
S2P both oil rigs Codegen