usercipeaXcancel

550 Commits over 396 Days - 0.06cph!

21 Days Ago
merge from main
21 Days Ago
merge from techtree_multi_unlock
21 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
21 Days Ago
merge from main
21 Days Ago
merge from automated_testing
21 Days Ago
Make ProtectionProperties.IsImmortal available serverside
21 Days Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
21 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
21 Days Ago
merge from main
22 Days Ago
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22 Days Ago
merge from main
22 Days Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
22 Days Ago
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22 Days Ago
Include hidden redirect items in the tests for inventory sounds
22 Days Ago
merge from main
22 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
22 Days Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
22 Days Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
22 Days Ago
merge from main
23 Days Ago
Bunny ears and onesie show in conveyor filters
23 Days Ago
merge from Armored_ladder_hatch
26 Days Ago
Comment out some old left over editor ddraw
26 Days Ago
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26 Days Ago
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27 Days Ago
merge from techtree_multi_unlock
27 Days Ago
merge from main
28 Days Ago
Hopefully stop everything breaking in primitive mode
28 Days Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
28 Days Ago
Fix pool leak
28 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
28 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
28 Days Ago
Switch animation sequence to use a coroutine instead of invokes
28 Days Ago
merge from main
28 Days Ago
merge from deployvolume_fixes
28 Days Ago
Fix fish trophy placement on brutalist softside
28 Days Ago
merge from main
28 Days Ago
Codegen
28 Days Ago
merge from main
29 Days Ago
Compile fix
29 Days Ago
merge from deployvolume_fixes
29 Days Ago
Fix fish trophy no longer placeable on walls
29 Days Ago
merge from hatch_collider_fixes
29 Days Ago
Hopefully the last seal now
29 Days Ago
merge from hatch_collider_fixes
29 Days Ago
Should be water tight now
29 Days Ago
merge from hatch_collider_fixes
29 Days Ago
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29 Days Ago
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29 Days Ago
merge from waterwheel_deployable
29 Days Ago
Mark collision as readable, assign correct material