usercipeaXcancel

808 Commits over 457 Days - 0.07cph!

5 Days Ago
merge from pool_analyzer_non_caching_methods
6 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
6 Days Ago
merge from main
6 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
9 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
9 Days Ago
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9 Days Ago
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9 Days Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
10 Days Ago
Fix the "Destroying components immediately is not permitted during physics trigger/contact" server error when launching players with a catapult
10 Days Ago
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"
10 Days Ago
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
10 Days Ago
Fix spawngrid only accepting integer spacing
10 Days Ago
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
11 Days Ago
merge from main
12 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
12 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
12 Days Ago
merge from main
12 Days Ago
merge from excavator_light_fix
12 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
12 Days Ago
merge from main
12 Days Ago
merge from pool_analyzer_non_caching_methods
12 Days Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
13 Days Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
13 Days Ago
merge from shelves_fixes
13 Days Ago
merge from hackweek_map_incomplete_dl_fix
13 Days Ago
merge from nvidia_reflex_support_check_fix
13 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
13 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
15 Days Ago
merge from resourcedispenser_allocs
15 Days Ago
Delete a bunch of old useless assertions that allocate
16 Days Ago
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16 Days Ago
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16 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
16 Days Ago
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16 Days Ago
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17 Days Ago
merge from spraycan_reskin_refactor
17 Days Ago
Minor cleanup Move CanBuild check further down Fix spray fail response logging to console of the whole net group Remove rundant codelock parent field Disallow reskinning turrets if not authed Disallow reskinning Busy doors Prevent potential error when reskinning io with mismatched slot counts
17 Days Ago
merge from main
17 Days Ago
merge from resourcedispenser_allocs
17 Days Ago
Avoid double lookup
17 Days Ago
merge from main
17 Days Ago
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18 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
19 Days Ago
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19 Days Ago
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19 Days Ago
Re-run disable Bake on Scene Load for the cave
19 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
19 Days Ago
merge from heli_crate_train_wagon_fix
19 Days Ago
merge from industrial_torch_weaponrack_setup
19 Days Ago
merge from bowless_crossbow