usercipeaXcancel

808 Commits over 457 Days - 0.07cph!

31 Days Ago
merge from automated_testing
31 Days Ago
Possibly fix some tests failing
31 Days Ago
merge from main
32 Days Ago
merge from interaction_toast_banned_fix
32 Days Ago
Better checks for when to display "Banned/Kicked from the server" in the interaction toast on disconnect
32 Days Ago
merge from automated_testing
32 Days Ago
Missed one
32 Days Ago
merge from automated_testing
32 Days Ago
Editor only codegen, codegen
32 Days Ago
merge from automated_testing
32 Days Ago
Compile fix
32 Days Ago
merge from automated_testing
32 Days Ago
testlist
32 Days Ago
merge from main
32 Days Ago
testlist
33 Days Ago
Further improvements to debug.drawcolliders - devDebugHighlight shader supports transparency, triggers and prevent building volumes are drawn slightly transparent and using a unique debug texture - All colliders get drawn with different colors according to the layer they are on, controlled by DrawCollidersConfig - can now immediately tell which layer something is on - Added convars to optionally hide triggers / prevent building volumes https://files.facepunch.com/cipeaX/2026/May/Unity_o3XpXSbFZr.mp4
33 Days Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
38 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
38 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
38 Days Ago
Codegen
38 Days Ago
Add version printout to the server log file, was only on client before
40 Days Ago
merge from mortar_prototype
40 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
40 Days Ago
merge from custom_item_fixes
40 Days Ago
Fix items not stacking together after they've been part of a copypaste
40 Days Ago
merge from main
40 Days Ago
merge from mortar_prototype
40 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
40 Days Ago
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40 Days Ago
Add model component to mortar, should stop scaled impact effects
40 Days Ago
merge from console_quickjoin_fix
40 Days Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
41 Days Ago
merge from console_quickjoin_fix
41 Days Ago
Format
41 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
41 Days Ago
merge from main
41 Days Ago
Assign name and description keys to the base barrel and shelves items
44 Days Ago
Improve mortar deployment around players
44 Days Ago
testlist
45 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
45 Days Ago
Codegen
45 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
46 Days Ago
merge from weapon_refresh_salvaged_cleaver
46 Days Ago
Increase prototype fail chance to 25%
46 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
47 Days Ago
merge from terrain_lower_fixes
47 Days Ago
Link up launch site height texture again S2P launch site, military tunnels
47 Days Ago
merge from s2p_terrain_fix
47 Days Ago
merge from main Keep source on launch site scene
47 Days Ago
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