usercipeaXcancel

276 Commits over 275 Days - 0.04cph!

3 Months Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
3 Months Ago
merge from main
3 Months Ago
merge from stringpool_warnings_investigation
3 Months Ago
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
3 Months Ago
merge from main
3 Months Ago
merge from icelake_barricade_fix2
3 Months Ago
Apply icelake barricade fix on new branch
3 Months Ago
merge from rails_barricade_fix2
3 Months Ago
Forgot trainyard
3 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
3 Months Ago
Cherrypick 129429
3 Months Ago
Generate proto
3 Months Ago
merge from main
3 Months Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
3 Months Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
3 Months Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
3 Months Ago
Bear now harvests for 20 meat instead of 19
3 Months Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
4 Months Ago
merge from hackweek_crosshair_customization/settings_editor
4 Months Ago
4 Months Ago
Restore stomped killbees command
4 Months Ago
Apply 129057 on new branch
4 Months Ago
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4 Months Ago
Block spray can reskinning of ceilinglight
4 Months Ago
Apply the stringpool fix to ~20 more entities
4 Months Ago
merge from main
4 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
4 Months Ago
Fix not being able to place barricades on train tracks when near/in a monument
4 Months Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
4 Months Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
4 Months Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
4 Months Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
4 Months Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
4 Months Ago
Update TC tool storage tooltip phrase
4 Months Ago
Include lastPlayerID in command block save / load
4 Months Ago
Don't apply item ownership when opening loot containers in invis
4 Months Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
4 Months Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
4 Months Ago
Added crosshair codes. Can be generated from the current crosshair settings, and then easily loaded at a later time or shared with other people: https://files.facepunch.com/cipeaX/2025/August/12_13-59-FrankGrasshopper.mp4
4 Months Ago
WIP crosshair customization, added the following convars to control the appearance and behaviour of the crosshair: - mode: 0=static, always visible | 1=static, hidden during ADS | 2=dynamic, adjusts to accuracy, hidden during ADS - style: 0=full | 1=no dot | 2=only dot | 3=T-shape no dot | 4=T-shape with dot - color: 0=white | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan - dotsize: Size of center dot [0-5] - spacing: Distance of the outer lines to the center dot [0-3] - outline: Outline enabled [true/false] - outlinecolor: 0=black | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan Demo: https://files.facepunch.com/cipeaX/2025/August/11_19-02-AttractiveLacewing.mp4
4 Months Ago
merge from particlesystem_warnings_fix
5 Months Ago
R/W for 2 more obscure meshes
5 Months Ago
Try and use higher LODs in 2 cases
5 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
5 Months Ago
merge from stringpool_warnings_investigation
5 Months Ago
merge from slot_pooling_fix
5 Months Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
5 Months Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
5 Months Ago
merge from main
5 Months Ago
Fix fps.limitinmenu being applied while benchmarking