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550 Commits over 396 Days - 0.06cph!

50 Days Ago
merge from main
51 Days Ago
Deployable test checking that if placeable on boats, all collider names are in StringPool Finds 10 cases to fix
51 Days Ago
merge from searchlight_worlddirection_fix
51 Days Ago
Fix searchlight not working correctly on boats
51 Days Ago
merge from redirect_snapping
51 Days Ago
Deployables can now snap to redirects of itself All the component boxes now snap to each other
51 Days Ago
merge from hackweek_fill_containers_rand
51 Days Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
51 Days Ago
merge from main
54 Days Ago
regenerate testlist
54 Days Ago
Compile fix
54 Days Ago
merge from boxes_dlc
54 Days Ago
merge from main
54 Days Ago
Fix bbs not setting owner id correctly with deploy & edit
54 Days Ago
merge from hackweek_more_tests
54 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
54 Days Ago
Deployable test for missing guide mesh
54 Days Ago
merge from hackweek_more_tests
54 Days Ago
Handle multiple groundwatch components in the groundwatch test
54 Days Ago
merge from main
54 Days Ago
crypt building skin works with upgrade_radius and related commands
54 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
55 Days Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
55 Days Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
55 Days Ago
merge from main
55 Days Ago
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56 Days Ago
merge from hackweek_more_tests
56 Days Ago
merge from /fixes
56 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
56 Days Ago
merge from parent
56 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
56 Days Ago
Reapply 143563 as editor test Regenerate testlist
56 Days Ago
merge from main, stomp TestDeployable
56 Days Ago
merge from coconut_collider_fix
56 Days Ago
merge from tc_corpse_preventbuilding_fix
56 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
57 Days Ago
merge from harbor_container_ladder_fix
57 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
57 Days Ago
merge from bbb_entkill_fix
57 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
57 Days Ago
merge from main
57 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
57 Days Ago
Add deployable test for missing placeEffect
57 Days Ago
merge from parent
57 Days Ago
merge from fix_submerged_states
57 Days Ago
merge from deep_sea_network_range
57 Days Ago
merge from main
58 Days Ago
regenerate testlist
58 Days Ago
merge from hackweek_more_tests
58 Days Ago
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers