usercipeaXcancel

400 Commits over 337 Days - 0.05cph!

3 Months Ago
Fix bug causing incorrect labels for some entities
3 Months Ago
merge from main
3 Months Ago
merge from cargo_cam_rotation_fix
3 Months Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
3 Months Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
3 Months Ago
Fix invalid ptboat storage reference
3 Months Ago
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3 Months Ago
Boat planner can go into tc tool slots
3 Months Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
3 Months Ago
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3 Months Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
3 Months Ago
Make sure placement error is correct for the deep sea build fix
3 Months Ago
Space station building skin added to upgrade_radius commands
3 Months Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
3 Months Ago
When opening the tech tree, always start on the highest level page by default
3 Months Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
3 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
3 Months Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
3 Months Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
3 Months Ago
HBHF Sensor tests
4 Months Ago
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
4 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
4 Months Ago
Command block tests
4 Months Ago
CargoShip.UpdateMovement NRE fix
4 Months Ago
merge from tax_convars_rename
4 Months Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
4 Months Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
4 Months Ago
merge from elevator_power_qol
4 Months Ago
Remove leftover ItemModChildIO component on the elevator item
4 Months Ago
merge from main
4 Months Ago
Allow mummy mask in conveyor filters
4 Months Ago
merge from cargoship_cameras
4 Months Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
4 Months Ago
merge from main
4 Months Ago
Feedback changes
4 Months Ago
merge from main
4 Months Ago
Compile fix
4 Months Ago
Add one more camera, give all of them some more better names
4 Months Ago
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4 Months Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
4 Months Ago
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4 Months Ago
Add 4 proof of concept cameras to the cargo ship
4 Months Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
4 Months Ago
Rewrite how labels are set in ItemDefinition DoPrepare. No differences in the results, wasnt broken before, just less potential calls to the asset database
4 Months Ago
Cache entity types list and reuse instead of redoing it every time
4 Months Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
4 Months Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
4 Months Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
4 Months Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
4 Months Ago
Disable MarkAttackerHostile on two more entities