199,327 Commits over 4,140 Days - 2.01cph!
Automated Windows Build #184
Added DefaultUnderline font back to ChatScheme.res
Temporary fix for DNumberScratch not working properly on Linux
Fixed inconsistent angle networking on Linux servers
- Fixed another bug with flashing health
Automated Linux DS Build #184
Automated Linux Build #185
Automated Windows Build #185
Automated Linux DS Build #185
- Flattened out the depth chance curve of rooms
Condition and trigger for UnitMovementSpeeds
Improved item pickup animation callbacks
More Behaviour break fixes
Improved water. WIP secondary water effects.
In player load, only set username if it's not null (for mods)
Base gamemode's CheckPassword hook now uses default reason
Automated Linux DS Build #186
Automated Windows Build #186
Use premake 4 on linux + osx
Fixed "no configurations" error
birds; sparrow, crow and gull prefabs and flocks setup.
also made a low detail bird model that can be swapped to test with if we feel performance on big flocks is to much of a hit
merge from branch I accidently made
Cowboy - character selected anim
Don't need to copy pdbs now we have a symbol server
Roof conditional model adjustments
setup to spawn in biome and move files around folders(a folder is like a filing cabinet on your compute, you put stuff in it)
new birds
new human child
latest unit assets
If we detect a crash on startup, mark steam content as corrupt
- Added a portal energy timer which counts down, gameover if it reaches 0 and the level exit portal closes before you reach it
- "Cash" from dead enemies now replenishes portal energy
- Room tweaks
baby "item" attached to back slot