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Automated Linux Build #195
Automated Windows Build #195
Standard terrain and terrain-blend support for 8 splats
Fire Threat must use an Add Stat Modifier for the modifier to apply (bug in Percentage Stat Modifier handling?)
Updated character select to use new input
Automated Linux DS Build #195
Fixed 8 splat null refs; Removed heap alloc in AO; updated AM
flamethrower viewmodel prefabs / sounds / special fx
Fixed AO overdarkening screen top
Ported over fix for AO overdarkening screen top
Combat ability tweak stuff
CombatAbilityParameters tweak
reduced the amount of wrist deformation when the flamethrower reloads
item mat refactor wip
clutter moved from biometest to graybox
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Added background texture for blog render videos
Switched court select to use uGUI
human female items and extra bones to change proportions
latest because I couldnt work out how to get on with shelve when I changed data after shelving
reactive target fbx, lods and materials
Added feedback / website buttons
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
Player settings and default cursor
FOR FUCK SAKE burner prefab
FOR FUCK SAKE burner rig/skin/controller
!A burner hit/shoot animation
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Removed hand popping into view on all hatchet vms
-Camera: when zooming in the the cameratarget shifts down the selfie stick (ie. reduces the change of you flying around with the camera feeling a bit too fps-y)
-Unit+Combat: pedantically made sure that more than 1 target can be removed at once
Moving combat abilitty files
concrete piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Flipped selection colours
Added skin variation lookup
plaster rendered brick walls variations prefabs
powerplant dressing update
FOR FUCK SAKE bouncer prefab/model, remade the rig
fixed incorrect material display on brickwall LODs
Trying something different out with building editor.
Added detail spec/gloss to skin shader; made SSS blur stronger