199,311 Commits over 4,140 Days - 2.01cph!
Choppa has new shaders; now fades nicely into fog
Added fog-aware custom glass shader (very basic atm)
Added lower level of detail to rain
Added VE Fire Threat to Burn Fuel process.
Missed heli glass material
EffectParametersDrawer enabled again
Give player commanded goals a bit more power.
More projectile stuff, bow shoot ability groundwork
Unnecessary mesh in this prefab.
Atlas and parts for violent impact spray.
Secondary fx blend style for comparison. Maybe better.
Blend improvement
Crunched the new textures down to nothingness.
Missing prefabs.
Final polish and added the FX lineup to graybox scene.
Rectangular lots, a few tweaks.
concrete slabs models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Gave player goals some special treatment in Agent+Goals.
- Massive savegame rework and tidyup
- Furthest level reached is now permanently saved
- Deleted a bunch more now-unused files
modified rowhouse mats and mesh
-removed useless function(leftover from attempted changes)
-dbl click breaks follow.
Updated input module to handle multiple selected items
Reset controller on main menu entry
FOR FUCK SAKE burner rig/setup
FOR FUCK SAKE burner prefab
!A burner animation + animation controller
Retired Deployer and DeployGuide scripts
Converted all deployables to use the planner entity for deployment
Network++
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TENN-15 - smash anims + clips
Owl - improved serve walks ( translates further, added outros & hooked up to player controller)
TENN-15 - Smash anims
TENN-15 - Smash anims
Owl -Serve walk update
Added buildingobject LODs
Making combat code a bit more generic and sensible
Removing some dead goals and actions
Decay protection points use sockets (faster than physics query and actually reliable)
Re-added deployer for locks (until we have something better for them)
VicinityEffect tweaks
Fixed StatCollection.AddStatMinipulator always outing a null stat modifier
Fix bounds check in SetBoneMatrix/GetBoneMatrix methods
ConVars created with CreateConVar()/CreateClientConVar() now have their default value set
Fixed memory leak in Lua-created ConVars