107,912 Commits over 3,867 Days - 1.16cph!
Pumpjack and Refinery sounds
small amount of oil available everywhere
lowgrade fuel default blueprint again, oops
metal facemask & torso now take high quality metal to craft
fixed missing icons for on/off on refinery
merge into main, buckle the f up
fixed bug with oil deposits not showing & quarries extracting oil (lol)
manifest, loottables, phrases
merge from main.. somehow without conflicts
pre-merge commit
added oil refinery
added oil pumpjack
added high quality ore
!all hardcore weapons use high quality ore now
crossbow fires arrows 20% faster
A whole bunch of sound tweaks
crossbow lods - needs some more work but it's good enough for now
Asset bundle tweaks (loadtimes)
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
Force construction skins into the bundle
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
There is no collision_setup silly
Updated the pumpjack lods to skinmeshes
Decoupled head and body directions in PlayerEyes
Added CheckCapsule to GamePhysics (unused for now)
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
fixed crossbow being fubar
crossbow loaded state + recoil
fixed hipfire exploit
updated some armor icons with higher quality versions
Added highwalls to buildingtest scene
Planner doesn't need manifest rebuilds in editor
Compound wall
nerfed wood spear - slightly less range, less radial grace
Updated holdtype on player crossbow
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
fixed placement check on mining quarry
closed a few gaps in the meshes
removed temp wood constructions around quarry
missed protocol++ (whoops)
updated crossbow icon
Quarry, pumpjack, windmill now have gradient foundations
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Attraction points, attraction socket
Added third TrackIR rotation axis
Fixed beachside trees being allowed to spawn on cliffs