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107,912 Commits over 3,867 Days - 1.16cph!

9 Years Ago
added large furnace
9 Years Ago
Pumpjack and Refinery sounds
9 Years Ago
small amount of oil available everywhere lowgrade fuel default blueprint again, oops
9 Years Ago
metal facemask & torso now take high quality metal to craft
9 Years Ago
protocol++
9 Years Ago
added mace and cleaver
9 Years Ago
fixed missing icons for on/off on refinery
9 Years Ago
merge into main, buckle the f up
9 Years Ago
protocol++
9 Years Ago
fixed bug with oil deposits not showing & quarries extracting oil (lol)
9 Years Ago
manifest, loottables, phrases
9 Years Ago
merge from main.. somehow without conflicts
9 Years Ago
pre-merge commit added oil refinery added oil pumpjack added high quality ore !all hardcore weapons use high quality ore now crossbow fires arrows 20% faster
9 Years Ago
bridge decal tweaks
9 Years Ago
A whole bunch of sound tweaks
9 Years Ago
crossbow lods - needs some more work but it's good enough for now
9 Years Ago
Asset bundle tweaks (loadtimes)
9 Years Ago
Filesystem timing
9 Years Ago
Modernized ItemManager
9 Years Ago
Locking down ObjectRef
9 Years Ago
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
9 Years Ago
Force construction skins into the bundle
9 Years Ago
redid 3rd person attack animations for the 2handed sword added prefabs for the 2handed baseball/mace and 2handed cleaver
9 Years Ago
There is no collision_setup silly
9 Years Ago
Updated the pumpjack lods to skinmeshes
9 Years Ago
Decoupled head and body directions in PlayerEyes
9 Years Ago
Boots highpass
9 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
9 Years Ago
compile issues
9 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
9 Years Ago
fixed crossbow being fubar
9 Years Ago
crossbow loaded state + recoil
9 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
9 Years Ago
Manifest
9 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
9 Years Ago
nerfed wood spear - slightly less range, less radial grace
9 Years Ago
Updated holdtype on player crossbow
9 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
9 Years Ago
fixed placement check on mining quarry
9 Years Ago
closed a few gaps in the meshes
9 Years Ago
removed temp wood constructions around quarry
9 Years Ago
missed protocol++ (whoops) updated crossbow icon
9 Years Ago
crossbow implementation
9 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
9 Years Ago
pants icons
9 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
9 Years Ago
high external wall wip
9 Years Ago
Attraction points, attraction socket
9 Years Ago
Added third TrackIR rotation axis
9 Years Ago
Fixed beachside trees being allowed to spawn on cliffs