107,906 Commits over 3,867 Days - 1.16cph!
Moved some weeds from static to dynamic decor
Interaction point is always at the center of the screen, even when moving your head
Added leather resource (unused for now)
Fixed material of the torch world model
Fixed a situation that could corrupt the deploy state of held entities on the local player
lowered oil refinery drop rates
lowered crossbow drop rates
stuck explosives fall off their parent when destroyed
deployDelay added to weapons
Fixed "total recall" eyes on ragdolls
Log warning if holstered viewmodel is holstered again
Log warning if held entity cannot be found in inventory
Invalidate player network cache on inventory change
Stonewall
Building Gallery
Player Gallery
SocketHandle for wall placement
more shitting bridge LODS.
Highwall Wood implementation
Added extra layer to cloth shader using mask alpha
Highpassed regular jacket
Bridge Lods, texture tweaks and AssetGallery update.
Defer player position updates by one frame instead of every tick received
Replacing IsInvoking usage because it's slow
bridge mesh tweaks and AssetGallery update.
compound walls art work, incl. lods, gibs, collisions
Renamed water reflections to water quality in F2 menu
Made clientside HoldType handling less hacky, hopefully more robust
Minor foundation step terrain socket fix
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
Removed rigidbodies from socket_handle and construct_vision (test)
TerrainCollisionTrigger ignores other triggers
Fixed not being able to craft some inventory items
Soliciting reviews in game is now against Steam's Rules
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
CraggyIsland layer updates
more bridge decal tweaks.
Don't check for construction in DeployVolume
pumpjack belt stops with animation
Fixed player server colliders
fireballs no longer block movement
wood jacket uses wood protection instead of wolf protection, derp
Delete rigidbody on sleepers