107,912 Commits over 3,867 Days - 1.16cph!
Tweaked god ray color around dawn and dusk
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Fixed TweakUIMultiSelect initial state
Fixed construction and deployable placement check regressions caused by the layer refactor
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
protocol++
!added crossbow for alex to fix
fixed placement of mining quarry
fixed bug with planner trying to play an effect after it had destroyed itself
bridge material and model updates
Fixed constant reimporting when pressing play or saving
sockets work with deployables
survey charge creates a crater, & mining equipment snaps to it
Making skins for building blocks more straight forward, less magic
updated AssetGallery test scene.
Bridge material and parts tweaks
Fixed floaty airfield hangars and warehouse
Merge from radtown-spawn-refactor
Changed holdtype & adjusted position of player crossbow prefab
Moved Spawnable to the same folder as SpawnPopulation
Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
Fixed hapis tunnel layers
Ran scene2prefab all
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned
Long sleeved shirt and pants highpass, mask
Refactored radtown loot spawn
Adding model and textures for the mining crater
Added bridge shit to Asset Gallery and updated materials
Added initial crossbow world model & wm prefab
Inventory reliability tweaks
Bridge material and model tweaks
Merged layer antifuck branch into main
Gave displacement its own layer
Retired Terrain Trigger layer
Retired Resource Layer (moved prefabs to Default)
Fixed player aim in inventory
Added timing for overall duration of the procedural generation