128,942 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Removed some deprecated code from SpawnFilter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked prefab mountain scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                Retired the concept of overlay splats (there are smarter ways)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks)
Rock prefab updates and tweaks
Terrain raycast tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Twig roof new slope, added a global LOD, Added Gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed an incorrect lod switch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                New repair bench check in.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Smoothened river mesh slightly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab scene placement updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forest splat mapping tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decal timeouts
Metal bullet hit decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Metal roof new slope, added a global LOD, Added Gibs
Other fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Grassland splat mapping tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unhid the underside mesh of floor.triangle.twig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged decals branch to main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Toptier roof new slope, added a global LOD, Added Gibs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow full range of FOV slider to actually be applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
 
                
                
                
                
                
             
         
        
            
            
            
                
                building damage particle giblets ( wood / stone / metal )
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Gibs now have physics material setting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                UnityAnalytics event with frame timings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced fps.graph with perf
setting perf to 2 will show more details
 
                
                
                
                
                
             
         
        
            
            
            
                
                Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switched road pathfinder to von neumann neighborhood for more road wobbliness
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed smoe missing materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers