128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed some suuuper ugly seams on the hide boot textures
Removed some unnecessary geo on the male hide shirt
Changed the hide shirt material to the double-sided clothing material
Added female hide clothing pieces
                
                
                
                
             
         
        
            
            
            
                
                Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed an offset on the toptier door, removed hatch
                
                
                
                
             
         
        
        
        
            
            
            
                
                Crafted items use skin properly
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Allow less text in the console
Cleanup source files in root
                
                
                
                
             
         
        
            
            
            
                
                Deleting boots items (left overs)
                
                
                
                
             
         
        
            
            
            
                
                Heightmap generation improvements
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                removed debug.log
added trash pile
added oil barrel
                
                
                
                
             
         
        
            
            
            
                
                Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Female generic pants model and prefab
                
                
                
                
             
         
        
            
            
            
                
                fixed research table bugs
protocol++
                
                
                
                
             
         
        
        
            
            
            
                
                updated phrases, drops, etc
                
                
                
                
             
         
        
            
            
            
                
                merge into main, giddy up
                
                
                
                
             
         
        
        
            
            
            
                
                Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
                
                
                
                
             
         
        
            
            
            
                
                Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed) 
Added ItemDefCSV (for importing/exporting to google sheets)
                
                
                
                
             
         
        
            
            
            
                
                Female tshirts/tshirt adjustments
                
                
                
                
             
         
        
            
            
            
                
                explosions damage deployables
explosions use line of sight
                
                
                
                
             
         
        
            
            
            
                
                can unload ammo from weapons
fixed supply drop contents
map is default blueprint
                
                
                
                
             
         
        
        
        
            
            
            
                
                First pass at sounds for all the newer melee weapons
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main/newmeleesounds
                
                
                
                
             
         
        
            
            
            
                
                fixed door superjump exploit
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added building topology
Added some noise to all monument and radtown terrains
                
                
                
                
             
         
        
            
            
            
                
                Added building topology to terrain painting
Don't spawn trees on building topology
                
                
                
                
             
         
        
            
            
            
                
                Added MonumentInfo to all monuments