128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed skins not showing in front page inventory
                
                
                
                
             
         
        
            
            
            
                
                added appropriate nobuild areas for merge
                
                
                
                
             
         
        
        
            
            
            
                
                Arid biome tweaks to make it easier to spot
                
                
                
                
             
         
        
        
            
            
            
                
                Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Satellite dish research table update
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Scene2Prefab preserves prefab active state
                
                
                
                
             
         
        
            
            
            
                
                fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
                
                
                
                
             
         
        
        
            
            
            
                
                All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
                
                
                
                
             
         
        
        
            
            
            
                
                added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
                
                
                
                
             
         
        
        
        
            
            
            
                
                added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
                
                
                
                
             
         
        
            
            
            
                
                phrases
updated blueprint fragment system descriptions
                
                
                
                
             
         
        
        
            
            
            
                
                added some minor loot to the sat dish
                
                
                
                
             
         
        
        
            
            
            
                
                fixed string format error in research panel
                
                
                
                
             
         
        
        
            
            
            
                
                Added setSlotFromSiblingIndex to ItemIcon
                
                
                
                
             
         
        
            
            
            
                
                ak47 recoil is in line with legacy m4
removed item ingredient/paper requirements from researching
                
                
                
                
             
         
        
            
            
            
                
                Added BaseEntity.OnStartBeingLooted
                
                
                
                
             
         
        
            
            
            
                
                Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
                
                
                
                
             
         
        
        
            
            
            
                
                Part 2 because Plastic is being a bitch
                
                
                
                
             
         
        
            
            
            
                
                update research table inventory immediately
                
                
                
                
             
         
        
            
            
            
                
                crossbow zoom increased slightly
                
                
                
                
             
         
        
            
            
            
                
                All hide armor requires leather
                
                
                
                
             
         
        
            
            
            
                
                doubled small box capacity
                
                
                
                
             
         
        
            
            
            
                
                Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately.
I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
                
                
                
                
             
         
        
            
            
            
                
                Native networking library cleanups
                
                
                
                
             
         
        
        
            
            
            
                
                much different leather icon
waterpipe shotgun does a bit more damage and is slightly more accurate
                
                
                
                
             
         
        
            
            
            
                
                Don't check player.net.connection in debugplayer
                
                
                
                
             
         
        
            
            
            
                
                added IK to a bunch of the 3rd person weapon models so the player's supporting hand holds the weapon more accurately.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed static research table not accepting bp frags
adjusted rarity table
                
                
                
                
             
         
        
            
            
            
                
                Sphere tank sound first pass
                
                
                
                
             
         
        
            
            
            
                
                fixed some bugs with the IK handholding
                
                
                
                
             
         
        
            
            
            
                
                Import settings for new AudioClips
                
                
                
                
             
         
        
            
            
            
                
                fixed bp frags not being consumed on failed research