128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                FIxed viewmodels switching between running and walking on slopes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated asset gallery and added a bunch of collision meshes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some small female burlap clothing issues
Added female burlap gloves model and prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Clean saved user data on server restart
                
                
                
                
             
         
        
            
            
            
                
                Better EAC disconnect messages
                
                
                
                
             
         
        
            
            
            
                
                Bundle tweaks
Refresh server lists in order to avoid network disconnect
                
                
                
                
             
         
        
            
            
            
                
                Fixed player lying down in inventory
                
                
                
                
             
         
        
            
            
            
                
                Allow prefabs to opt out of preprocessing with NoPreProcessing
                
                
                
                
             
         
        
            
            
            
                
                AssetDatabase.Import when BuildAssetBundles
                
                
                
                
             
         
        
        
        
            
            
            
                
                Save prefabs win BuildPrefabs so changes work proper
                
                
                
                
             
         
        
            
            
            
                
                Fixed distant terrain blackness
                
                
                
                
             
         
        
            
            
            
                
                Optimizing ambience audi clips for memory/loadtime
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed inconsistent file linkage
                
                
                
                
             
         
        
            
            
            
                
                item.isBlueprint is now a flag
itemcontainer.IsLocked is now a flag
                
                
                
                
             
         
        
            
            
            
                
                Fixed dropped items wrong prefab name
                
                
                
                
             
         
        
            
            
            
                
                GameManifest holds guid too
                
                
                
                
             
         
        
            
            
            
                
                BsaeCorpse ragdollPrefab to GameObjectRef
Fixed pumpkin plant spawning
                
                
                
                
             
         
        
            
            
            
                
                ResourceRef only stores the GUID of the target object
                
                
                
                
             
         
        
            
            
            
                
                Put the name first in the game manifest
                
                
                
                
             
         
        
            
            
            
                
                Added warnings for debugging manifest guid to path
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Changed Save/Restore for speed
                
                
                
                
             
         
        
        
            
            
            
                
                Made terrain normal calculation more accurate
Reduced terrain heightmap memory usage by 50%
                
                
                
                
             
         
        
            
            
            
                
                Audio clips, optimizing for CPU, loadtime + memory
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed some wrong path names
                
                
                
                
             
         
        
            
            
            
                
                Fixed a skinning issue with the female burlap shirt
                
                
                
                
             
         
        
            
            
            
                
                Female urban boots model and prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Removed some unnecessary geo from the hazmat helmet
Changed the hazmat helmet material to the double sided cloth material
Fixed small issues with the female burlap gloves
Added female hazmat items