128,724 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Increased projectile min hit delta to account for the full projectile diameter
                
                
                
                
             
         
        
            
            
            
                
                Fixed C4 line of sight check
                
                
                
                
             
         
        
            
            
            
                
                disable lazy aim for hands and stuff
                
                
                
                
             
         
        
            
            
            
                
                Tweaked DamageUtil line of sight check for tiny distances
                
                
                
                
             
         
        
            
            
            
                
                Fixed SSAO not aware of custom g-buffer normal encoding
                
                
                
                
             
         
        
            
            
            
                
                Oak material improvements. Downsized some blank textures to 32.
                
                
                
                
             
         
        
        
            
            
            
                
                Added overrides for Unity's built-in Standard shaders that don't fallback to forward-only rendering in lower LOD
Fixed "see through walls"; updated all existing materials to use overrides
                
                
                
                
             
         
        
            
            
            
                
                Fixed friends list not clearng old friends
Fixes NRE in news source
Fixed NRE in trackir commands
Disabled some error reports (server mods, FMOD errors)
Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
                
                
                
                
             
         
        
            
            
            
                
                Projectiles keep history of the bones they've hit
                
                
                
                
             
         
        
        
            
            
            
                
                Added sticky gizmos option to TerrainCollisionTrigger
                
                
                
                
             
         
        
            
            
            
                
                Reduce building gib sound volume a bit
                
                
                
                
             
         
        
            
            
            
                
                Added smoke and embers VFX  to T2 Furnace
                
                
                
                
             
         
        
            
            
            
                
                Fixed water related delays / shore issues when switching weapon
                
                
                
                
             
         
        
            
            
            
                
                tweaked some of the wounded animations and sound fx
added a relax gesture for when the player is unarmed
                
                
                
                
             
         
        
        
            
            
            
                
                Bush creeps can now hide from players running low quality setting.
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the relax gestures
                
                
                
                
             
         
        
            
            
            
                
                fix for all decay timings being twig decay, whoops
                
                
                
                
             
         
        
            
            
            
                
                increased decay delay to 18 hours instead of 12
                
                
                
                
             
         
        
        
            
            
            
                
                Added collider grid with load balancing
Added collider mesh batching
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cliff block, 9 & 10 cull fix.
                
                
                
                
             
         
        
        
            
            
            
                
                Added clouds to reflection probe
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed objectpool creating unityui mahem on stopping play in the editor
                
                
                
                
             
         
        
        
            
            
            
                
                Don't run event schedule while still loading
                
                
                
                
             
         
        
            
            
            
                
                Pixelate shader no longer falls back to black rectangle on low shader levels
                
                
                
                
             
         
        
        
        
            
            
            
                
                Env sync tweaks and fixes
                
                
                
                
             
         
        
            
            
            
                
                relax gesture for hatchet weapon hold.
                
                
                
                
             
         
        
            
            
            
                
                tweaked the wounded animations so they blend into the "get up" animation better.
the player will pick a random wounded animation when he's shot (except for a headshot)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added reverse lookup for batched mesh colliders
                
                
                
                
             
         
        
        
            
            
            
                
                More fences and sewers parts, conc slabs, industrial buildings collisions
Updated powerplant level, pivots cleanup
                
                
                
                
             
         
        
        
        
            
            
            
                
                Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable
Added BaseMonoBehaviour (MonoBehaviour with some logging stuff)
Weapon switching DisableFlag is predicted
                
                
                
                
             
         
        
            
            
            
                
                Powerplant scene update, collision updates, more stairs barriers