127,157 Commits over 4,109 Days - 1.29cph!
ceilinglight collisions with player disabled
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
weird campfire collider disabled
High passed rust_a detail texture
Updated dungeons military tunnels, powerplant, trainyard
Train carriages textures, materials, models/cols/lods/prefabs
Reduced wounded importality time
Fixed View Full Story not working
lantern lod fixes
lantern hdr
perf 4 in console shows ping next to fps
ping in console prints ping
perf var is saved
fixed kick on assert
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
fix for ceiling light not destroying on ceiling missing
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
loot tables
ceiling light in uncommon ( book ) table
Temp fix for missing powerlines next to roads
Fixed vegetation for when shader level < 300 on both DX9 and DX11
Removed billboard shadow casting when shader level < 300
EAC hash tool - ignore pdb files
AnimController crash workaround
Applying crash fix to main, just in case it helps anything
A load more clothign fixes, breast size now effects some clothing items
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
Compile using b11 (b12 is causing startup crashes UnityScene::AddRootToScene)
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
Material zoo level and many texture tweaks (mainly concrete wip)
Fix for semi transparent burlap shirt (#733)
Log stack trace in exception kicks
Fixed multiple button repeat
Fixed viewmodel hand colours
Player preview cubemap is static, dark
Disabled bone scaling temporarily - to rule it out of new skin issues
Added checks to ItemBlueprint
Added asserts to ThirdPersonReloadSound
Added LOD3 for beanie, bandana, boonie and balaclava
Tweaked waterside rock terrain adjustment