128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed removeowner talking about moderators
Fixed clothing not showing when player first enters pvs
                
                
                
                
             
         
        
        
            
            
            
                
                Cleaning away usage of Awake, Start, OnEnable in entities
Cleaned up LODGrid.Instance testing
                
                
                
                
             
         
        
            
            
            
                
                Offset loading when opening steam inventory
                
                
                
                
             
         
        
            
            
            
                
                Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
                
                
                
                
             
         
        
            
            
            
                
                Added ParticleSystemLOD (set up on the large furnace as an example)
Fixed smoke particles immediately disappearing when the large furnace is toggled off
Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
                
                
                
                
             
         
        
            
            
            
                
                Fixed attachment networking fuckupz
                
                
                
                
             
         
        
            
            
            
                
                Do warmup in coroutine so game stays responsive (kinda)
Shader variants wamup
                
                
                
                
             
         
        
        
            
            
            
                
                Added particle quality slider to F2 menu
                
                
                
                
             
         
        
            
            
            
                
                Fixed ALT head rotation offset fuckup
                
                
                
                
             
         
        
            
            
            
                
                Don't bother warming up effects in editor, we cool
                
                
                
                
             
         
        
            
            
            
                
                Added ParticleSystemContainer utility component (added to large furnace as an example)
                
                
                
                
             
         
        
            
            
            
                
                Increased brightness of nights with full moon
                
                
                
                
             
         
        
            
            
            
                
                added lod settings to the large furnace particles.
                
                
                
                
             
         
        
            
            
            
                
                Fixed arrow damage being lower than intended
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
                
                
                
                
             
         
        
            
            
            
                
                Savas signs for confused noobs.
                
                
                
                
             
         
        
            
            
            
                
                Added particle LOD's to small furnace
Editted Large furnace FBX so LOD2,3 don't block the fire FX
Tweaked large furnace particle LOD distances.
Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly. 
                
                
                
                
             
         
        
            
            
            
                
                Furnace performance optimization. Added flicker to the furnace light.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some issues with the player's eyes facing wrong direction during some animations
                
                
                
                
             
         
        
            
            
            
                
                breath doesn't show up in the pitch black now.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed quarry particle effect performance issues and added particle LODs
                
                
                
                
             
         
        
            
            
            
                
                Fixed stone hatchet "missing effect" warnings
Toned down stone hatchet screen shake (in line with metal hatchet)
                
                
                
                
             
         
        
        
            
            
            
                
                Lodded campfire particles.
                
                
                
                
             
         
        
            
            
            
                
                Fixed rock effects folder having the wrong name
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing stone pickaxe effects
                
                
                
                
             
         
        
        
            
            
            
                
                removed some of the warning messages on the viewmodels.
                
                
                
                
             
         
        
            
            
            
                
                lodded lantern particles.
                
                
                
                
             
         
        
            
            
            
                
                Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
                
                
                
                
             
         
        
            
            
            
                
                Savas splats and topo. Hut entrance ramps don't hinder movement.
                
                
                
                
             
         
        
            
            
            
                
                Anti-bush topo around campfires.
                
                
                
                
             
         
        
        
            
            
            
                
                Added profiler samples to Sound.Update
Removed all dynamic memory allocations from Sound.Update
                
                
                
                
             
         
        
            
            
            
                
                Reduced VitalNote.Update dynamic memory allocations
                
                
                
                
             
         
        
            
            
            
                
                Added profiler samples to VariableReference
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
                
                
                
                
             
         
        
        
            
            
            
                
                Building prewarm experiment
                
                
                
                
             
         
        
        
            
            
            
                
                updated crossbow vm anims, changes to controller