128,945 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                turret realm remove server contents set to 0
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reversed RealmedRemove error throwing bullshit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings when shutting down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings
Make server shutdown less freezy (and diagnose)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Distant rocket launcher attack sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player water movement sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Thrown hatchet/pick flight sound
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                gates.external.high refactoring attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                models/LODs/COL/Gibs for wood shutters
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                collision polish (shooting in holes improved)
added collisions back
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merging changes from gate_anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                wood gate lock position fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing old skinmesh gate files that we don't need anymore
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed being unable to build foundation steps going up from triangle foundations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main
stone_gate implementation
removed some older anim prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Rain 2.4
Launcher effect tweaks
Generator Smoke effect for Vince.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Phrases/Manifest/Loottables/Phrases
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wrong skin count in blueprints
 
                
                
                
                
                
             
         
        
            
            
            
                
                Holosight hasn't got condition
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made external high walls more expensive
 
                
                
                
                
                
             
         
        
            
            
            
                
                grenade throw distances unified
grenades are a lot more predictable, less bounce, more friction
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Quick fix for high external gate sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering
Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers
Added water fallback to lowest quality if GPU-based sim is not supported
Tweaked water local reflection to be slightly faster; longer vertical reflections far away
Merged in changes from Before; renamed shaders, minor refactor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bucket of fixes for signs/banners
 
                
                
                
                
                
             
         
        
            
            
            
                
                all chopper gibs are two sided
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tone down yesterday's ssr tweaks a little bit