127,222 Commits over 4,109 Days - 1.29cph!
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
Added terrain check system (similar to terrain anchors but without adjusting the position to fit)
Added terrain checks to lighthouse
Fixed that certain inland geographical features only existed on larger maps
Disabled water vis trigger for update/wipe; not server ready yet
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
Adding cave_medium_hard layout and files
Updated all caves scenes
Activated water vis trigger in edit mode only, for testing purposes
Fixed tick collision issue properly
Fixed lighthouse LOD gaps
Added new industrial props
Fixed river overlap-related reflection issues (RUST-1330)
Tweaked shore alpha fade water material params; touched relevant water shaders
Added Recycler
Added Recycler as public works to most monuments
added rope
added ducttape
added gears
added tech parts
added tarp
added bleach
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
manifest
manifest compile fix
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
Fixed players appearing with wrong name tag (RUST-1331)
Stricter flyhack detection (RUST-1320)
Merged lighthouse fixes from dungeon_art_3
Added padding to environment volumes to fix tiny gaps when placed by hand
changes to vending machine
Need to be able to test the caves for now underwater
Modifications to a timber mine tunnel block
layout updates on some cave rooms
added gibs to the vending machine
Official server list query speedup
Fixed underwater rendering
Fixed water overbrightness due to background fog
Guitar viewmodel
worldmodel + LODS (now drops model instead of burlap sack)
folder now setup in line with other items
Added more rocks around lighthouse/ network ++
Ran scene2prefab to fix missing materials
Cherry picking
16774 - disabling water vis trigger, not ready for server yet
fixes to some cave rooms, new cave block corner_up
Adding cave_large_hard files wip
Recyclers in radtowns are immortal
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues