127,157 Commits over 4,109 Days - 1.29cph!
Ignore Cooking::cook/createTriangleMesh error
reverted the values in the ground blend material
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
Cleaned community ui test
Fixed being able to drop items between icons
Limited server's ability to call convars on clients
Fixed NRE in ConsoleSystem+Arg.HasPermission
Fixed "Gameobject is not a root in a scene" kick
Rocket factory site / warehouse / roof units textures
Rocket factory site ground update
blending mask adjustments on old materials types
crane texturing progress
fixed wrong blend mode on high wall wood
RUST-1661 - Shooting through/under stone doorway fixed
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
Merging culling lodgrooup localrefpoint reset tweak
Subtracted temporary disable npc apply vis
torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
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satchel charge / salvage axe + icepick + hammer viewmodel tweaks
rock / machete / eoka / crossbow viewmodel tweaks
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bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
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med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
Fixed players culling when looking over low wall (RUST-1670)
Added movement curve interpolation to flyhack detection (same as for noclip detection)
backup/progress rocket crane
Added shadow cascade transition blending
Water jug vm anims, animator, anim events, world model and temp sounds
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
Additional profiler samples for BasePlayer.FinalizeTick.Transform
fixed AK47 viewmodel clipping when ironsighting
backup/progress rocket crane
Fixed foliage shadows not animating
Merged other lost fixes to std shadow code
Older SF shader compile fixes
Added shadow cascade blending support for stable split projection
Fuck off that delayed kill message bullshit on players